avpx wrote:
One of the reasons I wanted to make it rule-regulated, BTW, was so that it could possibly replace the system of VCs and marks, which, personally, I find a little messy. It might be a good idea, if we can all agree on that (which I doubt we can), to re-engineer the whole idea, and add new functionality to the peso, giving it the ability to increase one's VVLOP, and obsoleting the mark and VC. Obviously, there would be the ability to transfer VCs and marks for pesos (I was thinking that 1 mark should equal 1 peso, and 1 VC should equal 100 pesos).
If you're obsoleting the other currencies, then you should just convert them in the proposal that does so, e.g. "Upon the adoption of this proposal, each player receives 1 peso for each Mark that e possesses, and 100 pesos for each VC that e possesses." Make sure you do this /before/ repealing VCs and Marks. The point of multi-colored VCs is to give an advantage to players who participate in multiple aspects of the game (primarily proposing, officeholding, and judging; rarer colors can either be spent, or saved toward a win attempt). The point of preventing transfers and making it cheaper to increase other players' VLOP is to give an advantage to players who log-roll. Not that these ideas couldn't be repealed, but it's worth giving some thought first. There's also the question of what things are worth spending currency on, besides the perennial favorite of increased voting power. Past attempts have included: * Cards / Powers. A recordkeeping nightmare, due to non-fungibility and cascade errors. * Proposal submission fees. Out of favor. On at least one occasion, they led to a notable dearth of submissions, as players mostly couldn't be bothered to work out personal budgets. (Judicial submission fees would surely be just as bad, if not worse.) * Payment of fines. Also out of favor. At one time, things like late reports were routinely pointed out and dinged; these days, anything short of "hmm, maybe it's time for the non-performing officer to be replaced" tends to be overlooked. * Zombies (basically power of attorney over long-inactive players). Really just a means to increased voting power etc. * Auctions. Obviously just a means to whatever the auctioned items (often Zombies) would be spent on.
I'm just trying to add some realism to the currency system, and perhaps improve it. If you guys could help me out with it by giving suggestions, I feel like we really could make the game more lively.
Explicitly tracking the holdings of a central non-player entity is IMO not worth the extra recordkeeping effort.