avpx wrote:

Also, I intend for pesos to be spent similar to VCs, in that one can
increase his own VVLOP and others' as well. In fact, the biggest
difference in terms of this is that they can be transfered.

I've also some ideas for what they could be spent on. Namely, they
could be used similarly to VCs, but also would be given to others' for
help with tasks (for example, saying "if you help me with X, I'll give
you Y pesos).

This was

You don't seem to like the idea of the Treasury. The reason I proposed
it was that without it, who would hold the official Agoran money? That
is, I wanted an official place where tax dollars would go, that is,
money printed by the Treasuror.

The rules already designate the Bank as a last-resort owner.

Having currency have to explicitly come from somewhere would pretty
much double recordkeeping, though that might be okay if income were
less frequent and less complex.  (One past model was basically just
officer salaries plus a fixed monthly income.)  Having currency have
to explicitly /go to/ somewhere is a different matter, as losses and
expenditures are somewhat less common.

Do you have a specific model in mind for how taxes would work?  (I
explicitly modeled monthly decay of VCs on M.U.L.E., in which a fixed
fraction of certain commodities spoil each month if left unused.)

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