Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Ian Kelly
On Sun, Sep 14, 2008 at 12:28 PM, Pavitra <[EMAIL PROTECTED]> wrote: > On Sunday 14 September 2008 01:17:10 pm comex wrote: >> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra > <[EMAIL PROTECTED]> wrote: >> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: >> >> I don't like the idea of a dicele

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Pavitra
On Sunday 14 September 2008 01:17:10 pm comex wrote: > On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote: > > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: > >> I don't like the idea of a diceless system, since it would make > >> the result of combat calculable beforeha

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread comex
On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote: > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: >> I don't like the idea of a diceless system, since it would make the >> result of combat calculable beforehand. > > Not necessarily as much as it sounds like. For exampl

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Pavitra
On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: > I don't like the idea of a diceless system, since it would make the > result of combat calculable beforehand. Not necessarily as much as it sounds like. For example, your effectiveness in a given combat could be determined by how much of a

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-13 Thread Ian Kelly
On Sat, Sep 13, 2008 at 7:56 PM, Jeff Weston (Sir Toby) <[EMAIL PROTECTED]> wrote: > 27. A Player Character who specifies the move "from Dungeon Level N to >Dungeon Level N" (where N is defined as an integer greater than 0) >is exploring the dungeon and has an encounter. This encounter must

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-13 Thread Jeff Weston (Sir Toby)
Pavitra wrote: > On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote: >> 22. Monsters are entities that Player Characters must fight. > I'd pick a different term than Monster, as that's already in the > Ruleset. Maybe Enemies? Also, the current wording implies that Player > Chara

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-13 Thread Pavitra
On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote: > 22. Monsters are entities that Player Characters must fight. I'd pick a different term than Monster, as that's already in the Ruleset. Maybe Enemies? Also, the current wording implies that Player Characters SHALL fight Monste

DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-13 Thread Jeff Weston (Sir Toby)
Here is version 0.2 of the proto-contract for Agora: The Role-Playing Game. I've incorporated all of the corrections that I mentioned yesterday. I've added provisions to allow for a separate mailing list for activity related to the contest. The major change from version 0.1 is that I've added provi