On Sun, Sep 14, 2008 at 12:28 PM, Pavitra <[EMAIL PROTECTED]> wrote:
> On Sunday 14 September 2008 01:17:10 pm comex wrote:
>> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra
> <[EMAIL PROTECTED]> wrote:
>> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
>> >> I don't like the idea of a dicele
On Sunday 14 September 2008 01:17:10 pm comex wrote:
> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra
<[EMAIL PROTECTED]> wrote:
> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
> >> I don't like the idea of a diceless system, since it would make
> >> the result of combat calculable beforeha
On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote:
> On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
>> I don't like the idea of a diceless system, since it would make the
>> result of combat calculable beforehand.
>
> Not necessarily as much as it sounds like. For exampl
On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
> I don't like the idea of a diceless system, since it would make the
> result of combat calculable beforehand.
Not necessarily as much as it sounds like. For example, your effectiveness in
a given combat could be determined by how much of a
On Sat, Sep 13, 2008 at 7:56 PM, Jeff Weston (Sir Toby)
<[EMAIL PROTECTED]> wrote:
> 27. A Player Character who specifies the move "from Dungeon Level N to
>Dungeon Level N" (where N is defined as an integer greater than 0)
>is exploring the dungeon and has an encounter. This encounter must
Pavitra wrote:
> On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote:
>> 22. Monsters are entities that Player Characters must fight.
> I'd pick a different term than Monster, as that's already in the
> Ruleset. Maybe Enemies? Also, the current wording implies that Player
> Chara
On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote:
> 22. Monsters are entities that Player Characters must fight.
I'd pick a different term than Monster, as that's already in the
Ruleset. Maybe Enemies? Also, the current wording implies that Player
Characters SHALL fight Monste
Here is version 0.2 of the proto-contract for Agora: The Role-Playing
Game. I've incorporated all of the corrections that I mentioned
yesterday. I've added provisions to allow for a separate mailing list
for activity related to the contest. The major change from version 0.1
is that I've added provi
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