On Sunday 14 September 2008 01:17:10 pm comex wrote: > On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote: > > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: > >> I don't like the idea of a diceless system, since it would make > >> the result of combat calculable beforehand. > > > > Not necessarily as much as it sounds like. For example, your > > effectiveness in a given combat could be determined by how much of > > a limited resource you choose to invest in said combat, the choice > > being made before the identity of the monster is determined. > > The determination of the identity of the monster requiring, of > course, dice.
But it already does so. My plan is piggybacking off the existing randomization to minimize the number of dice calls.