On Sunday 14 September 2008 01:17:10 pm comex wrote:
> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra
<[EMAIL PROTECTED]> wrote:
> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
> >> I don't like the idea of a diceless system, since it would make
> >> the result of combat calculable beforehand.
> >
> > Not necessarily as much as it sounds like. For example, your
> > effectiveness in a given combat could be determined by how much of
> > a limited resource you choose to invest in said combat, the choice
> > being made before the identity of the monster is determined.
>
> The determination of the identity of the monster requiring, of
> course, dice.

But it already does so. My plan is piggybacking off the existing
randomization to minimize the number of dice calls.

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