On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
> I don't like the idea of a diceless system, since it would make the
> result of combat calculable beforehand.

Not necessarily as much as it sounds like. For example, your effectiveness in
a given combat could be determined by how much of a limited resource
you choose to invest in said combat, the choice being made before the
identity of the monster is determined. The existing randomness in
monster encounters may be harvestable in combination with a
medium-length-term, gambity resource-management game to create
something interesting and worth playing, while minimizing the
frequency of diceserver reqeusts.

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