On Sun, Sep 14, 2008 at 12:28 PM, Pavitra <[EMAIL PROTECTED]> wrote: > On Sunday 14 September 2008 01:17:10 pm comex wrote: >> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra > <[EMAIL PROTECTED]> wrote: >> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: >> >> I don't like the idea of a diceless system, since it would make >> >> the result of combat calculable beforehand. >> > >> > Not necessarily as much as it sounds like. For example, your >> > effectiveness in a given combat could be determined by how much of >> > a limited resource you choose to invest in said combat, the choice >> > being made before the identity of the monster is determined. >> >> The determination of the identity of the monster requiring, of >> course, dice. > > But it already does so. My plan is piggybacking off the existing > randomization to minimize the number of dice calls.
Unless we increase the variability in monsters, it's still not all that satisfying. If I know I can defeat a level 10 monster but not a level 11 monster, and I'm on level 10 of the dungeon, then encounters just become "40% chance: defeat a monster; 10% chance: get killed; (50% chance: find something that isn't a monster)". -root