On Sun, Sep 14, 2008 at 12:28 PM, Pavitra <[EMAIL PROTECTED]> wrote:
> On Sunday 14 September 2008 01:17:10 pm comex wrote:
>> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra
> <[EMAIL PROTECTED]> wrote:
>> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote:
>> >> I don't like the idea of a diceless system, since it would make
>> >> the result of combat calculable beforehand.
>> >
>> > Not necessarily as much as it sounds like. For example, your
>> > effectiveness in a given combat could be determined by how much of
>> > a limited resource you choose to invest in said combat, the choice
>> > being made before the identity of the monster is determined.
>>
>> The determination of the identity of the monster requiring, of
>> course, dice.
>
> But it already does so. My plan is piggybacking off the existing
> randomization to minimize the number of dice calls.

Unless we increase the variability in monsters, it's still not all
that satisfying.  If I know I can defeat a level 10 monster but not a
level 11 monster, and I'm on level 10 of the dungeon, then encounters
just become "40% chance: defeat a monster; 10% chance: get killed;
(50% chance: find something that isn't a monster)".

-root

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