Pavitra wrote: > On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote: >> 22. Monsters are entities that Player Characters must fight. > I'd pick a different term than Monster, as that's already in the > Ruleset. Maybe Enemies? Also, the current wording implies that Player > Characters SHALL fight Monsters, which is probably not what you want.
Good points. I've re-written the paragraph and and renamed all occurrences of "monster" with "enemy". Here's the new version: 22. Enemies are entities defined by this contract. >> 34. Combat - TBD > I suggest using a diceless system if possible. I am having a hard time coming up with a combat system that isn't going to be overly complicated, be too easy, or be too hard. If anyone has inspiration for a specific combat implementation, I'm open to ideas. It's possible that the other concepts I've built up are over-engineered and using all of them in combat may be tedious, so I'm certainly open to simplifying the other concepts in the contract to make combat simpler. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED