Pavitra wrote:
> On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote:
>> 22. Monsters are entities that Player Characters must fight.
> I'd pick a different term than Monster, as that's already in the
> Ruleset. Maybe Enemies? Also, the current wording implies that Player
> Characters SHALL fight Monsters, which is probably not what you want.

Good points. I've re-written the paragraph and and renamed all
occurrences of "monster" with "enemy". Here's the new version:

22. Enemies are entities defined by this contract.

>> 34. Combat - TBD
> I suggest using a diceless system if possible.

I am having a hard time coming up with a combat system that isn't going
to be overly complicated, be too easy, or be too hard. If anyone has
inspiration for a specific combat implementation, I'm open to ideas.
It's possible that the other concepts I've built up are over-engineered
and using all of them in combat may be tedious, so I'm certainly open to
simplifying the other concepts in the contract to make combat simpler.

-- 
Jeff Weston (Sir Toby)

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