Thanks for your comments! I have incorporated them into the final draft.
BobTHJ
On 5/15/07, Zefram <[EMAIL PROTECTED]> wrote:
Roger Hicks wrote:
>a Property is ever not owned by a POE, it ceases to exist.
You probably don't want Properties popping out of existence like that.
Especially if the
Ed Murphy wrote:
>BobTHJ wrote:
>>A Property Owning Entity (hereafter POE) is a type of entity. POEs may
>
>Why not just "Owner"?
The word "owner" is used to refer to the one who owns some piece of
Property. A POE dose not necessarily own anything, e just has the
capacity to do so. I suggest "M
Because I wanted a clear definition of who/what can and can not own
property.
BobTHJ
On 5/15/07, Ed Murphy <[EMAIL PROTECTED]> wrote:
BobTHJ wrote:
> A Property Owning Entity (hereafter POE) is a type of entity. POEs may
Why not just "Owner"?
BobTHJ wrote:
A Property Owning Entity (hereafter POE) is a type of entity. POEs may
Why not just "Owner"?
Roger Hicks wrote:
>a Property is ever not owned by a POE, it ceases to exist.
You probably don't want Properties popping out of existence like that.
Especially if the rules say that they exist. Consider having a default
POE (the Treasury) which picks up all unowned Property.
>
I am soliciting comments on the following proto-proposal:
Currency
AI: 1
Create a new rule titled "Property" with Power 1 and the text:
{
A Property Owning Entity (hereafter POE) is a type of entity. POEs may own
other entities called Properties. All Properties must be owned by a POE. If
a Prop
BobTHJ wrote:
> As I stated earlier, my reasoning for 'inventing' a capitalist economy is to
> create some interesting design-space for our non-natural person Players to
> grow in. It seems like a natural next step.
Well, I think the answer you got was: At least one person thinks it's
a good ide
As I stated earlier, my reasoning for 'inventing' a capitalist economy is to
create some interesting design-space for our non-natural person Players to
grow in. It seems like a natural next step.
I also attempted to make the busywork light by limiting it to one officer
and limiting the number and
Zefram wrote:
> I think they're reinvented just because they're familiar to the players.
> I point again to the word "invented": natural things are discovered,
> not invented.
This is just semantics. Persons "discover" in a communal society that
it is natural to have some medium of exchange for
Kerim Aydin wrote:
>Challenge: Is it possible to write a flexible, heirarchical rule structure
>so that changes to the whole structure are permissible in certain
>circumstances,
>but a "ladder" attack is not possible?
That's always been one of my long-term aims. It is indeed tricky.
>The fact
My goodness, we are just at odds with this, mostly based on my 2001-2002
experiences vs. your ealier ones.
Zefram wrote:
> The latter is a democratic mechanism that I think it
> is dangerous to mess with. (I also think it's dangerous to make AI>=2
> proposals undemocratic.)
On the contrary, a
Roger Hicks wrote:
>So, does the Economy proto-proposal do an adequate job of creating and
>tapping into scarce commodities?
The only scarce commodity involved is relative clout in collective
decisions: voting ability on proposals, and support/objection for
dependent actions. The former already h
Zefram wrote:
> Your time is not interchangeable with anyone else's time, and cannot be
> arbitrarily repurposed. It's a scarce resource, to be sure, but not a
> commodity, and so not the stuff of which currencies are made.
This is true of any wage/salary system. I perform a unique task taking
So, does the Economy proto-proposal do an adequate job of creating and
tapping into scarce commodities? That problem was one of the first to come
to mind when I set out to devise a currency/economy, and I think I came up
with a solution that will give currency meaning, use, and a reason to be
exch
Kerim Aydin wrote:
>Once again Zefram, I call you out on this one. My time is a scarce
>commodity.
Your time is not interchangeable with anyone else's time, and cannot be
arbitrarily repurposed. It's a scarce resource, to be sure, but not a
commodity, and so not the stuff of which currencies are
Zefram wrote:
> We've had a currency-based game before. It doesn't really work, because
> there is no scarce commodity to represent by a currency.
Once again Zefram, I call you out on this one. My time is a scarce
commodity. It's worth a salary (even a within game one) if I use my
time to perf
On 5/13/07, Roger Hicks <[EMAIL PROTECTED]> wrote:
Sure, I'm not married to the term. Please forgive my newness and
unfamiliarity with Agoran history. I figured I wasn't the first to propose
currency in this Nomic, but I honestly don't know how it has been done
before.
I'm not complaining about
On 5/12/07, Zefram <[EMAIL PROTECTED]> wrote:
Roger Hicks wrote:
>Currency
We've had a currency-based game before. It doesn't really work, because
there is no scarce commodity to represent by a currency. The closest
thing we have to a scarce commodity is relative voting power, which
we alread
On 5/12/07, Michael Slone <[EMAIL PROTECTED]> wrote:
On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote:
> There shall exist a type of entity known as a Currency Owning Entity
> (hereafter COE).
I would recommend using a different name, or a different abbreviation.
For many years COE was used as
Currency is regulated by the rules and may not be created or destroyed by
any means except through a proposal with an Acceptability Index equal to or
higher than this rule's power.
Whenever a Player registers, Currency shall be created in the amount of
$1,000 and given to em. When a Player de-r
Michael Slone wrote:
>It might be more interesting (and give another reason to start
>rebuilding criminal law) if being instructed to pay Currency only
>imposed a requirement to pay rather than it happening automatically.
More paperwork? No thanks. I've had enough Payment Orders for one
lifetime
Roger Hicks wrote:
>Currency
We've had a currency-based game before. It doesn't really work, because
there is no scarce commodity to represent by a currency. The closest
thing we have to a scarce commodity is relative voting power, which
we already play with via VLOP and VCs. VCs are not really
On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote:
There shall exist a type of entity known as a Currency Owning Entity
(hereafter COE).
I would recommend using a different name, or a different abbreviation.
For many years COE was used as an official abbreviation for Claim of
Error. Even thoug
I submit the following proto-proposal for comments:
Create a new rule:
{
Currency
AI: 1 (Ordinary)
There shall exist a type of entity known as a Currency Owning Entity
(hereafter COE). Every COE has a value Currency. This is a non-negative
integer value. One unit of Currency is known as an Agor
24 matches
Mail list logo