Re: DIS: Proto: Currency, take 2

2007-05-15 Thread Roger Hicks
Thanks for your comments! I have incorporated them into the final draft. BobTHJ On 5/15/07, Zefram <[EMAIL PROTECTED]> wrote: Roger Hicks wrote: >a Property is ever not owned by a POE, it ceases to exist. You probably don't want Properties popping out of existence like that. Especially if the

Re: DIS: Proto: Currency, take 2

2007-05-15 Thread Zefram
Ed Murphy wrote: >BobTHJ wrote: >>A Property Owning Entity (hereafter POE) is a type of entity. POEs may > >Why not just "Owner"? The word "owner" is used to refer to the one who owns some piece of Property. A POE dose not necessarily own anything, e just has the capacity to do so. I suggest "M

Re: DIS: Proto: Currency, take 2

2007-05-15 Thread Roger Hicks
Because I wanted a clear definition of who/what can and can not own property. BobTHJ On 5/15/07, Ed Murphy <[EMAIL PROTECTED]> wrote: BobTHJ wrote: > A Property Owning Entity (hereafter POE) is a type of entity. POEs may Why not just "Owner"?

Re: DIS: Proto: Currency, take 2

2007-05-15 Thread Ed Murphy
BobTHJ wrote: A Property Owning Entity (hereafter POE) is a type of entity. POEs may Why not just "Owner"?

Re: DIS: Proto: Currency, take 2

2007-05-15 Thread Zefram
Roger Hicks wrote: >a Property is ever not owned by a POE, it ceases to exist. You probably don't want Properties popping out of existence like that. Especially if the rules say that they exist. Consider having a default POE (the Treasury) which picks up all unowned Property. >

DIS: Proto: Currency, take 2

2007-05-15 Thread Roger Hicks
I am soliciting comments on the following proto-proposal: Currency AI: 1 Create a new rule titled "Property" with Power 1 and the text: { A Property Owning Entity (hereafter POE) is a type of entity. POEs may own other entities called Properties. All Properties must be owned by a POE. If a Prop

DIS: Proto: Currency

2007-05-15 Thread Kerim Aydin
BobTHJ wrote: > As I stated earlier, my reasoning for 'inventing' a capitalist economy is to > create some interesting design-space for our non-natural person Players to > grow in. It seems like a natural next step. Well, I think the answer you got was: At least one person thinks it's a good ide

Re: DIS: Proto: Currency

2007-05-14 Thread Roger Hicks
As I stated earlier, my reasoning for 'inventing' a capitalist economy is to create some interesting design-space for our non-natural person Players to grow in. It seems like a natural next step. I also attempted to make the busywork light by limiting it to one officer and limiting the number and

DIS: Proto: Currency

2007-05-14 Thread Kerim Aydin
Zefram wrote: > I think they're reinvented just because they're familiar to the players. > I point again to the word "invented": natural things are discovered, > not invented. This is just semantics. Persons "discover" in a communal society that it is natural to have some medium of exchange for

Re: DIS: Proto: Currency

2007-05-14 Thread Zefram
Kerim Aydin wrote: >Challenge: Is it possible to write a flexible, heirarchical rule structure >so that changes to the whole structure are permissible in certain >circumstances, >but a "ladder" attack is not possible? That's always been one of my long-term aims. It is indeed tricky. >The fact

DIS: Proto: Currency

2007-05-14 Thread Kerim Aydin
My goodness, we are just at odds with this, mostly based on my 2001-2002 experiences vs. your ealier ones. Zefram wrote: > The latter is a democratic mechanism that I think it > is dangerous to mess with. (I also think it's dangerous to make AI>=2 > proposals undemocratic.) On the contrary, a

Re: DIS: Proto: Currency

2007-05-14 Thread Zefram
Roger Hicks wrote: >So, does the Economy proto-proposal do an adequate job of creating and >tapping into scarce commodities? The only scarce commodity involved is relative clout in collective decisions: voting ability on proposals, and support/objection for dependent actions. The former already h

DIS: Proto: Currency

2007-05-14 Thread Kerim Aydin
Zefram wrote: > Your time is not interchangeable with anyone else's time, and cannot be > arbitrarily repurposed. It's a scarce resource, to be sure, but not a > commodity, and so not the stuff of which currencies are made. This is true of any wage/salary system. I perform a unique task taking

Re: DIS: Proto: Currency

2007-05-14 Thread Roger Hicks
So, does the Economy proto-proposal do an adequate job of creating and tapping into scarce commodities? That problem was one of the first to come to mind when I set out to devise a currency/economy, and I think I came up with a solution that will give currency meaning, use, and a reason to be exch

Re: DIS: Proto: Currency

2007-05-14 Thread Zefram
Kerim Aydin wrote: >Once again Zefram, I call you out on this one. My time is a scarce >commodity. Your time is not interchangeable with anyone else's time, and cannot be arbitrarily repurposed. It's a scarce resource, to be sure, but not a commodity, and so not the stuff of which currencies are

DIS: Proto: Currency

2007-05-14 Thread Kerim Aydin
Zefram wrote: > We've had a currency-based game before. It doesn't really work, because > there is no scarce commodity to represent by a currency. Once again Zefram, I call you out on this one. My time is a scarce commodity. It's worth a salary (even a within game one) if I use my time to perf

Re: DIS: Proto: Currency

2007-05-12 Thread Michael Slone
On 5/13/07, Roger Hicks <[EMAIL PROTECTED]> wrote: Sure, I'm not married to the term. Please forgive my newness and unfamiliarity with Agoran history. I figured I wasn't the first to propose currency in this Nomic, but I honestly don't know how it has been done before. I'm not complaining about

Re: DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
On 5/12/07, Zefram <[EMAIL PROTECTED]> wrote: Roger Hicks wrote: >Currency We've had a currency-based game before. It doesn't really work, because there is no scarce commodity to represent by a currency. The closest thing we have to a scarce commodity is relative voting power, which we alread

Re: DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
On 5/12/07, Michael Slone <[EMAIL PROTECTED]> wrote: On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote: > There shall exist a type of entity known as a Currency Owning Entity > (hereafter COE). I would recommend using a different name, or a different abbreviation. For many years COE was used as

Re: DIS: Proto: Currency

2007-05-12 Thread comex
Currency is regulated by the rules and may not be created or destroyed by any means except through a proposal with an Acceptability Index equal to or higher than this rule's power. Whenever a Player registers, Currency shall be created in the amount of $1,000 and given to em. When a Player de-r

Re: DIS: Proto: Currency

2007-05-12 Thread Zefram
Michael Slone wrote: >It might be more interesting (and give another reason to start >rebuilding criminal law) if being instructed to pay Currency only >imposed a requirement to pay rather than it happening automatically. More paperwork? No thanks. I've had enough Payment Orders for one lifetime

Re: DIS: Proto: Currency

2007-05-12 Thread Zefram
Roger Hicks wrote: >Currency We've had a currency-based game before. It doesn't really work, because there is no scarce commodity to represent by a currency. The closest thing we have to a scarce commodity is relative voting power, which we already play with via VLOP and VCs. VCs are not really

Re: DIS: Proto: Currency

2007-05-12 Thread Michael Slone
On 5/12/07, Roger Hicks <[EMAIL PROTECTED]> wrote: There shall exist a type of entity known as a Currency Owning Entity (hereafter COE). I would recommend using a different name, or a different abbreviation. For many years COE was used as an official abbreviation for Claim of Error. Even thoug

DIS: Proto: Currency

2007-05-12 Thread Roger Hicks
I submit the following proto-proposal for comments: Create a new rule: { Currency AI: 1 (Ordinary) There shall exist a type of entity known as a Currency Owning Entity (hereafter COE). Every COE has a value Currency. This is a non-negative integer value. One unit of Currency is known as an Agor