juan wrote:
Janet Cobb via agora-discussion [2023-06-26 13:08]:
"Why should this be in the rules?" is a valid question. Putting
something in the rules means that everybody has to pay attention to it,
lest it change out from under them to actually do something, and that
people (like me) have rul
Janet Cobb via agora-discussion [2023-06-26 13:28]:
> On 6/12/23 13:20, juan via agora-discussion wrote:
> > --- RULE PROTO ---
> > Equality is a natural player switch tracked by the Nomos.
> >
> > The Protected Classes is a singleton switch tracked by the Nomos with
> > values on lists of properti
4st nomic via agora-discussion [2023-06-26 10:39]:
> What do you mean the rules don't do anything? Clearly, they increase juan's
> voting strength B)
One of them was created by proposal that explicitly removed that.
--
juan
On Mon, Jun 26, 2023 at 10:31 AM Janet Cobb via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> On 6/26/23 13:20, juan via agora-discussion wrote:
> > Janet Cobb via agora-discussion [2023-06-26 13:08]:
> >> "Why should this be in the rules?" is a valid question. Putting
> >> somethin
On 6/26/23 13:20, juan via agora-discussion wrote:
> Janet Cobb via agora-discussion [2023-06-26 13:08]:
>> "Why should this be in the rules?" is a valid question. Putting
>> something in the rules means that everybody has to pay attention to it,
>> lest it change out from under them to actually do
On 6/12/23 13:20, juan via agora-discussion wrote:
> --- RULE PROTO ---
> Equality is a natural player switch tracked by the Nomos.
>
> The Protected Classes is a singleton switch tracked by the Nomos with
> values on lists of properties (classes) of players, without repetition,
> defaulting to the
Janet Cobb via agora-discussion [2023-06-26 13:08]:
> "Why should this be in the rules?" is a valid question. Putting
> something in the rules means that everybody has to pay attention to it,
> lest it change out from under them to actually do something, and that
> people (like me) have rule-mandat
On Mon, Jun 26, 2023 at 10:09 AM Janet Cobb via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> On 6/26/23 12:31, juan via agora-discussion wrote:
> > Edward Murphy via agora-discussion [2023-06-25 13:56]:
> >> Literally any explicit use case, even if it's just a suggestion in
> >> co
On 6/26/23 12:31, juan via agora-discussion wrote:
> Edward Murphy via agora-discussion [2023-06-25 13:56]:
>> Literally any explicit use case, even if it's just a suggestion in
>> comments. For Equality, would there be a wincon similar to radiance,
>> or could you spend some Equality for other per
Edward Murphy via agora-discussion [2023-06-25 13:56]:
> Literally any explicit use case, even if it's just a suggestion in
> comments. For Equality, would there be a wincon similar to radiance,
> or could you spend some Equality for other perks, or what? For
> Policies, would certain types of chan
juan wrote:
Edward Murphy via agora-discussion [2023-06-18 13:38]:
But, based on this proto alone, the Equality switch doesn't do anything
either (e.g. grant radiance). And there's a strong implication that
Policies /should/ do something more, but no context for what that
something might be. At
Edward Murphy via agora-discussion [2023-06-18 13:38]:
> But, based on this proto alone, the Equality switch doesn't do anything
> either (e.g. grant radiance). And there's a strong implication that
> Policies /should/ do something more, but no context for what that
> something might be. At least w
4st wrote:
On Wed, Jun 14, 2023 at 5:41 AM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:
I would really love some feedback.
--
EQUALITY (Power 1.0)
For the purposes of this rule, a Player Property is de
Cool, my first reading is mostly accurate and maybe summarized poorly.
On Wed, Jun 14, 2023 at 12:48 PM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> Actually, it does. More experienced players can back me on this,
> perhaps, but as far as I understand, not easily resolvab
Forest Sweeney via agora-discussion [2023-06-14 08:58]:
> Ok, so, I'm just imagining the implementation of this right now.
> The only way player properties exist is by a clear and unambiguous
> definition, which the nomos would have to track each definition if it has a
> reference.
Yeah.
> Are de
On Wed, Jun 14, 2023 at 5:41 AM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> I would really love some feedback.
>
> --
> EQUALITY (Power 1.0)
>
> For the purposes of this rule, a Player Property is defined
I would really love some feedback.
--
EQUALITY (Power 1.0)
For the purposes of this rule, a Player Property is defined by a set
of values (its range) and a way of naturally and unambiguously
assigning at each point in time a valu
--- RULE PROTO ---
Equality is a natural player switch tracked by the Nomos.
The Protected Classes is a singleton switch tracked by the Nomos with
values on lists of properties (classes) of players, without repetition,
defaulting to the empty list. To protect a class means to set The
Protected Cla
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