DIS: Re: OFF: judicial status

2007-12-16 Thread Ian Kelly
On Dec 16, 2007 5:05 PM, Zefram <[EMAIL PROTECTED]> wrote: > 16 Dec 2007 23:23:20 1826 veracity root > 16 Dec 2007 23:23:20 1827 veracity root Dang. I'll get to these some time in the next couple days. -root

Re: DIS: Re: OFF: [Assessor] Voting Limits, Voting Credits, and Marks Report

2007-12-16 Thread Kerim Aydin
On Sun, 16 Dec 2007, Ed Murphy wrote: > It was pointed out that Agoran culture tends > toward creating single test cases with minimal knock-on results, > while B culture tends toward wild experimentation I remember, when hatching the town fountain (mixed metaphor there), being told by my initial

Re: DIS: Re: OFF: [Assessor] Voting Limits, Voting Credits, and Marks Report

2007-12-16 Thread Ed Murphy
pikhq wrote: See B Nomic in emergency. Now *that's* overwhelming. Someone familiar with more nomics (BobTHJ?) might be able to get a thesis out of this. It was pointed out that Agoran culture tends toward creating single test cases with minimal knock-on results, while B culture tends toward w

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ed Murphy
comex wrote: How does having one person hold all three offices solve or otherwise avoid the problem? What's relevant is not that the holders are the same, but that the holders are naturally inclined to fulfill eir regular publishing duties using systematic and unambiguous formats. Compare thi

Re: DIS: Marks

2007-12-16 Thread Iammars
Another idea similar to the levels would be to have cards like the ones that are commonly found at coffee shops or other food places. Buy the same action 10 times, get the 11th free. On Dec 16, 2007 11:23 PM, Levi Stephen <[EMAIL PROTECTED]> wrote: > > > > > > > Red is okay, but green and blue ma

Re: DIS: Marks

2007-12-16 Thread Levi Stephen
Red is okay, but green and blue marks need drastic increases in payout, and we need more colors. Two usable colors of marks is boring. There should be more interesting and esoteric ways to earn Marks than VCs, not the other way around. And more ways to spend them. Even 140 Marks per mo

Re: DIS: Marks

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 21:18:57 Iammars wrote: > I'm thinking about a proposal that would ad a new color of mark (turquoise > hopefully) that rewards you for blogging, and even more if you blog about > the Nomic. I'm still drafting it, but should have it up within the week, > depending on how m

Re: DIS: Marks

2007-12-16 Thread Iammars
I'm thinking about a proposal that would ad a new color of mark (turquoise hopefully) that rewards you for blogging, and even more if you blog about the Nomic. I'm still drafting it, but should have it up within the week, depending on how my mafia games go. On Dec 16, 2007 11:09 PM, comex <[EMAIL

Re: DIS: Marks

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 21:09:01 comex wrote: > Marks are (mostly) useless. Some equity cases have been initiated on > trivial mark transfers, but I would like to see equity cases on real mark > transfers. These will not occur until marks become more common. > > The only reason for the curr

Re: DIS: Re: OFF: [Assessor] Voting Limits, Voting Credits, and Marks Report

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 21:09:09 Iammars wrote: > On Dec 16, 2007 7:26 AM, Ed Murphy <[EMAIL PROTECTED]> wrote: > > > Party First-class members Second-class members > > -- > > Red Murphy > > Green Levi, OscarM

DIS: Marks

2007-12-16 Thread comex
Marks are (mostly) useless. Some equity cases have been initiated on trivial mark transfers, but I would like to see equity cases on real mark transfers. These will not occur until marks become more common. The only reason for the current high numbers of marks is the blue scam-inflation and t

DIS: Re: OFF: [Assessor] Voting Limits, Voting Credits, and Marks Report

2007-12-16 Thread Iammars
On Dec 16, 2007 7:26 AM, Ed Murphy <[EMAIL PROTECTED]> wrote: > Party First-class members Second-class members > -- > Red Murphy > Green Levi, OscarMeyr, Peekee,Human Point Two > Zefram > Blue

Re: BUS: Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread comex
On Sunday 16 December 2007, Josiah Worcester wrote: > On Sunday 16 December 2007 20:24:45 comex wrote: > > On Sunday 16 December 2007, Josiah Worcester wrote: > > > Just saying "me no like". ;) > > > > Why? > > Zefram does the jobs well. Periodically cycling offices is a good thing. signature.as

Re: BUS: Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 20:24:45 comex wrote: > On Sunday 16 December 2007, Josiah Worcester wrote: > > Just saying "me no like". ;) > > Why? > Zefram does the jobs well.

Re: BUS: Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread comex
On Sunday 16 December 2007, Josiah Worcester wrote: > Just saying "me no like". ;) Why? signature.asc Description: This is a digitally signed message part.

Re: BUS: Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 20:19:13 comex wrote: > On Sunday 16 December 2007, Josiah Worcester wrote: > > The AFO preemptively objects to this. > Ineffective because you can't preemptively vote on an Agoran Decision, and > because the AFO is not first-class. > > > Just saying. > I know, I kno

Re: BUS: Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread comex
On Sunday 16 December 2007, Josiah Worcester wrote: > The AFO preemptively objects to this. Ineffective because you can't preemptively vote on an Agoran Decision, and because the AFO is not first-class. Just saying. signature.asc Description: This is a digitally signed message part.

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ian Kelly
On Dec 16, 2007 4:25 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote: > > Dependent actions aren't defined. > > > And need to be. The current dependent action rules aren't terribly clean, in my opinion. I suggest using a version from before they were generalized into Agoran decisions. -root

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ian Kelly
On Dec 16, 2007 4:14 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote: > > Win by paradox is entirely optional. I question its inclusion as a "core" > > rule. > Why, then, is it in Suber's ruleset? Its purpose there is to force a deterministic outcome from a paradoxical situation: the end of the g

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread comex
On Sunday 16 December 2007, Ed Murphy wrote: > The generalization of officially-regulated numbers from rules to > proposals and CFJs was prompted by CFJs 1692-93, which in turn were > prompted by then-CotC comex announcing "I assign CFJ 1684 to Eris" > without explicitly associating the number 1684

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ed Murphy
pikhq wrote: On Sunday 16 December 2007 01:31:59 Ed Murphy wrote: Welcome to Eris's 17-digit monstrosities. That's an issue in the Agoran ID number rule, isn't it? ;) The Agoran rule limits them to 14-digit monstrosities, and allows them to be declared as chaotic so that subsequent number

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 01:31:59 Ed Murphy wrote: > pikhq wrote: > > 4) The action would, as part of its effect, make it impossible > > to make arbitrary modifications to the rules by any actions > > by any players > > Would not block Terrible Proposals #4 and #9, though Rule 23 would.

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Josiah Worcester
On Sunday 16 December 2007 03:10:45 Ian Kelly wrote: > On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote: > > Rule 5/0 (Power=3) > > Win by Paradox > > Win by paradox is entirely optional. I question its inclusion as a "core" > rule. Why, then, is it in Suber's ruleset? > > R

DIS: Re: BUS: Overdue judgement

2007-12-16 Thread Zefram
comex wrote: >I judge CFJ 1811 (late) in this manner: Your judgement was not late. You still had two days left. -zefram

Re: DIS: Re: OFF: [Assessor] Voting results for Proposals 5353 - 5357

2007-12-16 Thread comex
On Sunday 16 December 2007, Taral wrote: > On 12/16/07, Ed Murphy <[EMAIL PROTECTED]> wrote: > > Proposal 5354 (Democratic, AI=3, Interest=1) by Murphy > > MMI parallelism > > > >5. MAY: Performing the described action does not violate the > > rule in question. > > Congratulations

DIS: Re: OFF: [Assessor] Voting results for Proposals 5353 - 5357

2007-12-16 Thread Taral
On 12/16/07, Ed Murphy <[EMAIL PROTECTED]> wrote: > Proposal 5354 (Democratic, AI=3, Interest=1) by Murphy > MMI parallelism > >5. MAY: Performing the described action does not violate the > rule in question. Congratulations. Now everything is broken. Since MMI doesn't define per

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ian Kelly
On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote: > Rule 21/0 (Power=3) > Resolution of Decisions > > At the end of the voting period for a decision, the vote > collector may, by announcement, resolve the decision. > This announcement is only a valid resolution if: > 1) It is pu

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ian Kelly
On Dec 16, 2007 1:31 AM, Ed Murphy <[EMAIL PROTECTED]> wrote: > Hmm, what are some terms whose standard mathematical or legal > definition differ from their ordinary-language definition? If a term is "primarily used in mathematical or legal contexts", does that mean that its meaning in those conte

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ian Kelly
On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote: > Rule 5/0 (Power=3) > Win by Paradox Win by paradox is entirely optional. I question its inclusion as a "core" rule. > Every rule's power must be between 1 and 3. It is impossible for a > rule to have a power outside of this r

Re: DIS: Proto-thesis: Agoran-style Initial Ruleset

2007-12-16 Thread Ed Murphy
pikhq wrote: An action is regulated if: 1) The actions prohibited. s/actions/action is/ 2) The rules state that a player is permitted to perform some action if certain conditions are met s/some action/the action/ 3) The action would, as part of its effect, modify information f