Richard, I answer the simulator-specific part separately.
>I've looked for it, but haven't found one that operates as one might expect. >Perhaps its doc's need clarification. Are there any? I recall reading >something about a simulator and a link to a website that seemingly no longer >works. > C:\Program Files\SDCC\doc\usim\index.html is the starting point of the documentation, but you don't need to download anything. Simply run "C:\Program Files\SDCC\bin\s51.exe" and type "help". That might give you a rough feeling of what it is all about. >I always found simulators quite straightforward. The difficult part is >getting a complete characterization of whatever's to be simulated. >Approximations don't make a simulator work well. In this context, the >"trick" is to predefine the environment within which the simulator has to >function. Handwaves don't help, either. Some things have to be clearly >defined, at least in terms of inputs, outputs, and processes. I don't quite understand what do you mean by this. I think, a step-by-step quickstart example on a trivial "blinkey" program would help here, too; but I am not competent enough to make one. Jan Waclawek ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Sdcc-user mailing list Sdcc-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/sdcc-user