On Fri, Jan 23, 2015 at 4:35 PM, alex23 <wuwe...@gmail.com> wrote: > On 22/01/2015 11:45 AM, Chris Angelico wrote: >> >> It's not a terrible justification for getting into programming. But >> writing games is (almost always) a terrible way to start programming. > > > However, modifying games, I would argue, is a great way. The ComputerCraft > mod for Minecraft, for example, added Lua-based control of in-game entities. > It allows new developers to focus on internal game logic without being > overwhelmed by the set up required to make it work. >
Yes, as long as you have the right structure. I wouldn't just say to someone "here, have at it, you'll learn to program", but as part of a properly-designed course, it could be a great way to teach coding. There's a gentle spectrum from tweaking edit files ("I'm going to make the shotgun deal ten times the damage") through those kinds of script files up to actual full programming, and I think it can be a fine way for someone to get started. ChrisA -- https://mail.python.org/mailman/listinfo/python-list