Chris Angelico <ros...@gmail.com> writes: > Either you pick up a super-restrictive "hey look, you can build a game > with just point and click" system, which isn't teaching programming at > all, or you end up getting bogged down in the massive details of what > it takes to write code.
Code Hero ran into various obstacles and never got finished, but it was a game whose purpose was to teach the player how to write their own games using Unity3D. I saw some early versions and it seemed pretty accessible. https://en.wikipedia.org/wiki/Code_Hero Heck, there's even a song about learning to program through wanting to write games, and ending up treating programming as a type of spirituality (there was an interview with the songwriter explaining this, but it seems to have gone offline): lyrics: http://www.sccs.swarthmore.edu/users/01/bnewman/songs/lyrics/Code-Goddess.txt mp3: http://www.sccs.swarthmore.edu/users/01/bnewman/songs/music/Code-Goddess.mp3 > If someone's unfazed by the "it'll take you years before you can > actually write a saleable game" consideration, Wanting to write games is a completely different topic than wanting to sell them. It's just like any other creative outlet. Most people who teach themselves to juggle do it because juggling is fun, not because they want to join the circus. -- https://mail.python.org/mailman/listinfo/python-list