On Mon, Mar 21, 2011 at 11:08 AM, Alice Bevan–McGregor
<al...@gothcandy.com> wrote:
> On 2011-03-20 23:23:02 -0700, Mike Orr said:
>
>> On Sun, Mar 20, 2011 at 8:12 PM, Joe Dallago <jd.dall...@gmail.com> wrote:
>>>
>>> This issue has been previously discussed, I just wanted to make sure
>>> that everyone agrees.  At the moment the docs refer to "paster
>>> templates" and renderered templates(mako, chameleon, jinja) using the
>>> same name.  I propose that we change the official nomenclature used to
>>> describe "paster templates" to "skeleton," and leave the word
>>> "template" to describe rendered templates.  Any objections?  I will
>>> start going through the docs as soon as I get the ok from everyone.
>>
>> Yes. I already did that in the Akhet manual but I had to introduce it
>> with "template" and use "template" in the PyPI description for ppl who
>> might not recognize it. The sooner we can get away from "template"
>> completely, the better.
>>
>> --
>> Mike Orr <sluggos...@gmail.com>
>
> ±0 — skeleton describes what it is less than, say, blueprint.  A Linux
> /etc/skel is static, for one.  Blueprints often reference other blueprints,
> too.

I like the word blueprint better than skeleton, actually. I would have
suggested it but you had already taken the name. I don't think we can
use your implementation classes directly, because they make a several
fundamental changes compared to PasteDeploy/PasteScript that I don't
think Pyramid is ready to commit to at this point. Such as using
alacarte, being another namespaced package, adding several
dependencies, etc.  I've heard your packages are also Python 3-only? I
think what we'll probably do is make a new implementation of Paste*
but keep the features and API mostly the same, at least that's what a
few developers are working on. Would you mind if we use the term
"blueprint" in this "paster create" replacement?

-- 
Mike Orr <sluggos...@gmail.com>

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