On Mon, Mar 21, 2011 at 2:05 PM, Ben Bangert <b...@groovie.org> wrote:
> On Mar 21, 2011, at 1:48 PM, Mike Orr wrote:
>
>> "Template" has been a problem for years. Even if people can figure it
>> out, it's cumbersome to write in documentation and tutorials where you
>> have to explain that a template (skeleton) is not a template (file)
>> although some of its files are templates. And the phrase "application
>> template" is long and cumbersome when you have to repeat it many
>> times.
>
> Ah, good point. I guess I'm too used to explaining things in person. ;)
>
> So any reason it *shouldnt* be called 'scaffolding' given its already a well 
> known name that people already associate with this exact thing? I mean, I can 
> see how 'blueprint' can technically be a more accurate term, but existing 
> re-use of the name and lack of anyone already associating it with this seems 
> like a point against it.

'Skeleton' is a long-established term in Unix where it refers to the
files initially copied to a newly-created home directory. That's an
exact analogue of what we're doing.

"Scaffold" or "Scaffolding" would be OK too, although I'd prefer the
shorter "Scaffold". "Scaffolding" connotes the ad-hoc process of
constructing it individually for each building, while "Scaffold"
sounds like a product that remains the same over many uses, which is
how an app template works.

There's also that word "Fixture" that some people call a class that
acts as a framework for unittests.

-- 
Mike Orr <sluggos...@gmail.com>

-- 
You received this message because you are subscribed to the Google Groups 
"pylons-devel" group.
To post to this group, send email to pylons-devel@googlegroups.com.
To unsubscribe from this group, send email to 
pylons-devel+unsubscr...@googlegroups.com.
For more options, visit this group at 
http://groups.google.com/group/pylons-devel?hl=en.

Reply via email to