I am interested too, my project depends on streamsocket to send python
commands from pharo to blender . So far I have not stressed it too much and
it looks like it works fast enough. Maybe something like websockets or
nanomsg is better for me in the long run so I too keep an eye on these
solutions. Time will tell.

On Fri, Oct 10, 2014 at 12:38 AM, Alain Rastoul <alf.mmm....@gmail.com>
wrote:

> Le 09/10/2014 14:14, kilon alios a écrit :
>
>> I am almost always right.
>>
>>  Good medicine  :)
>
>  maybe ask the original author/s via github ? Why do things the hard way ;)
>>
>>  Yes may be I will after having looked closely at the source,
> no hard way here, it's not a problem to read c or c++ code,
> just a little pain (for me) to write some (I did a lot, and even liked it
> long time ago,
> but for now, I prefer simpler  and cleaner way - like smalltalk - to do
> just what I want - it's more a matter of taste).
> If I use this library they won't debug my code. In smalltalk with
> ZnWebSocket, I could easily,
> in c or c++ I could too but a bit harder - I'll have to rebuild libraries,
> use an external debugguer  and so on - not a big deal
> but I don't like it much.
>
>  On Wed, Oct 8, 2014 at 8:54 AM, Alain Rastoul
>> <alf.mmm....@gmail.com
>> <mailto:alf.mmm....@gmail.com>> wrote:
>>
>>     You are both right.
>>     Question about nanomsg is the thread model (a big bonus of 0mq),
>>     which is not clear to me.
>>     they state: "...In nanomsg the objects are not tightly bound to
>>     particular threads and thus these problems don't exist...", about
>>     some thread related issues in 0mq.
>>     I'll have to check (with sources or more docs readings) if they are
>>     bound to an external thread.
>>     If they account for an external thread support, this is not possible
>>     with the current vm without writing some external C code (I could
>>     but I would not like).
>>     Le 08/10/2014 07:07, itli...@schrievkrom.de
>>     <mailto:itli...@schrievkrom.de> a écrit :
>>
>>         0MQ is defined by its exported C interface ...
>>
>>
>>         Am 07.10.2014 um 23:51 schrieb kilon alios:
>>
>>             nope but it is made (unlike 0mq which is made in C++)  in C
>>             so its
>>             should be relative simple to wrap with NB or even TalkFFI.
>>             At least the
>>             parts that interest you.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>

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