Not to mention that some span over more than one bake, like jacket,
tattoo and alpha. I don't think changing wearable type is feasible.

On Thu, Mar 25, 2010 at 9:44 PM, Nyx Linden <n...@lindenlab.com> wrote:
> I'd argue that's an insufficient solution. Parameters such as sleeve
> length and color have fairly dramatic impacts on how a wearable appears.
> Converting only the textures would result in a fairly disappointing
> result, I think.
>
>  -Nyx
>
> Argent Stonecutter wrote:
>>
>> On 2010-03-25, at 15:07, Nyx Linden wrote:
>>
>>> Interesting proposal, and one probably worthy of further investigation.
>>> My concern with this plan is that the conversion from one wearable type
>>> to another is very much non-trivial. The wearable parameters (sleeve
>>> length, etc) have no relation to each other between wearables. For
>>> example, "sleeve length" for undershirts is visual parameter #603, which
>>> "drives" parameters 1042 and 1043. For shirts, it is parameter #800
>>> which "drives" 600, 1013, 1029, and 900.
>>
>> Using my idea of making a non-volatile change to wearable type...
>>
>> Change parameters back to default when you change wearable type? No
>> weirder than changing body type male to female.
>>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
>
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to