On 10/09/2015 07:01 PM, Matt Turner wrote: > On Fri, Oct 9, 2015 at 6:52 PM, Ian Romanick <i...@freedesktop.org> wrote: >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> In d4a24745 (August 2012), Paul made functions calls not be constant >> expressions in GLSL ES 1.00. Since this feature was added in desktop >> GLSL 1.20, we believed that it was added in GLSL ES 3.00. That turns >> out to be completely wrong. Built-in functions have always been allowed >> as constant expressions in GLSL ES, and the patch adds the (many) spec >> quotations to prove it. >> >> While we never previously encountered this, a later patch enfoces a GLSL > > typo: enforces > >> ES 1.00 rule that global variable initializers must be constant >> expressions. Without this fix, severl dEQP tests fail. > > typo: several
Heh... piglit was running, and there were a couple tests stealing focus. I think those tests got the missing characters. :) > Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev