From: Ian Romanick <ian.d.roman...@intel.com> This even matches the comment "uniform initializers are precious, and could get used by another stage."
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Cc: "10.6 11.0" <mesa-sta...@lists.freedesktop.org> --- src/glsl/opt_dead_code.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 2cb7f41..071485a 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -103,7 +103,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) */ if (entry->var->data.mode == ir_var_uniform || entry->var->data.mode == ir_var_shader_storage) { - if (uniform_locations_assigned || entry->var->constant_value) + if (uniform_locations_assigned || entry->var->constant_initializer) continue; /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev