On 10/09/2015 07:03 PM, Matt Turner wrote: > On Fri, Oct 9, 2015 at 6:52 PM, Ian Romanick <i...@freedesktop.org> wrote: >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> This is the way layout(binding=xxx) works from GLSL. The old method >> just happened to work (and significantly predated support for >> layout(binding=xxx)), but future changes will break this. >> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> >> Cc: "10.6 11.0" <mesa-sta...@lists.freedesktop.org> >> --- >> src/mesa/main/ff_fragment_shader.cpp | 3 ++- >> 1 file changed, 2 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/main/ff_fragment_shader.cpp >> b/src/mesa/main/ff_fragment_shader.cpp >> index e4e2a18..f5a4fa5 100644 >> --- a/src/mesa/main/ff_fragment_shader.cpp >> +++ b/src/mesa/main/ff_fragment_shader.cpp >> @@ -981,7 +981,8 @@ static void load_texture( texenv_fragment_program *p, >> GLuint unit ) >> * NOTE: The cast to int is important. Without it, the constant will >> have >> * type uint, and things later on may get confused. >> */ >> - sampler->constant_value = new(p->mem_ctx) ir_constant(int(unit)); >> + sampler->data.explicit_binding = true; >> + sampler->data.binding = unit; > > With the comment immediately above removed,
Yes... I had meant to do that, but I forgot. > Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev