The comment above this about the cast to int can probably go away? - Chris
On Sat, Oct 10, 2015 at 2:52 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > This is the way layout(binding=xxx) works from GLSL. The old method > just happened to work (and significantly predated support for > layout(binding=xxx)), but future changes will break this. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Cc: "10.6 11.0" <mesa-sta...@lists.freedesktop.org> > --- > src/mesa/main/ff_fragment_shader.cpp | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/ff_fragment_shader.cpp > b/src/mesa/main/ff_fragment_shader.cpp > index e4e2a18..f5a4fa5 100644 > --- a/src/mesa/main/ff_fragment_shader.cpp > +++ b/src/mesa/main/ff_fragment_shader.cpp > @@ -981,7 +981,8 @@ static void load_texture( texenv_fragment_program *p, > GLuint unit ) > * NOTE: The cast to int is important. Without it, the constant will > have > * type uint, and things later on may get confused. > */ > - sampler->constant_value = new(p->mem_ctx) ir_constant(int(unit)); > + sampler->data.explicit_binding = true; > + sampler->data.binding = unit; > > deref = new(p->mem_ctx) ir_dereference_variable(sampler); > tex->set_sampler(deref, glsl_type::vec4_type); > -- > 2.1.0 > > _______________________________________________ > mesa-stable mailing list > mesa-sta...@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-stable >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev