On Thu, Sep 24, 2015 at 2:44 AM, Marek Olšák <mar...@gmail.com> wrote: > On Fri, Sep 4, 2015 at 9:47 PM, Bas Nieuwenhuizen > <b...@basnieuwenhuizen.nl> wrote: >> The DCC fast clear for multisampled textures is still disabled >> as that does not work correctly yet. > > Maybe it will work after my comments from the previous patches are applied.
I take that back. The MSAA DCC fast clear is more complicated. You can try fast clear if nr_samples <= SAMPLE_SPLIT, which you can get from si_tile_mode_array and that should work fine. I think SAMPLE_SPLIT is set to 2 on most chips, which should allow fast clear with 2x MSAA. It's more complicated with higher AA modes. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev