On 07/23/2015 05:20 AM, Jason Ekstrand wrote: > On Wed, Jul 22, 2015 at 4:37 AM, Eduardo Lima Mitev <el...@igalia.com> wrote: >> On 07/13/2015 01:57 PM, Jason Ekstrand wrote: >>> On Wed, Jul 8, 2015 at 11:54 PM, Eduardo Lima Mitev <el...@igalia.com> >>> wrote: >>>> On 06/30/2015 06:51 PM, Jason Ekstrand wrote: >>>>> On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <el...@igalia.com> >>>>> wrote: >>>>>> The index into the output_reg array where to store the destination >>>>>> register is >>>>>> fetched from the nir_outputs map built during nir_setup_outputs stage. >>>>>> >>>>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580 >>>>>> --- >>>>>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 17 +++++++++++++++-- >>>>>> 1 file changed, 15 insertions(+), 2 deletions(-) >>>>>> >>>>>> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>>>> b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>>>> index 8a2d335..55d4490 100644 >>>>>> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>>>> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>>>> @@ -520,10 +520,23 @@ >>>>>> vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) >>>>>> } >>>>>> >>>>>> case nir_intrinsic_store_output_indirect: >>>>>> + has_indirect = true; >>>>>> /* fallthrough */ >>>>>> - case nir_intrinsic_store_output: >>>>>> - /* @TODO: Not yet implemented */ >>>>>> + case nir_intrinsic_store_output: { >>>>>> + int offset = instr->const_index[0]; >>>>>> + int output = nir_outputs[offset]; >>>>>> + >>>>>> + src = get_nir_src(instr->src[0], nir_output_types[offset]); >>>>>> + dest = dst_reg(src); >>>>>> + >>>>>> + dest.writemask = brw_writemask_for_size(instr->num_components); >>>>>> + >>>>>> + if (has_indirect) >>>>>> + dest.reladdr = new(mem_ctx) >>>>>> src_reg(get_nir_src(instr->src[1])); >>>>>> + >>>>>> + output_reg[output] = dest; >>>>> >>>>> I'm very confused about the amount of indirection going on here. It >>>>> seems to me that we should be setting these outputs up in >>>>> setup_outputs() rather than storring off a map from ints to other ints >>>>> and setting it up here. I didn't make this comment on the patch for >>>>> setup_outputs() because I wanted to wait to see it used before I >>>>> commented on it. >>>>> >>>>> I'm guessing you did it this way because the nir_assign_var_locations >>>>> is giving you bogus values. If so, then it might be better to just >>>>> assign variable locations in setup_outputs() rather than having a >>>>> remap table. The whole point of nir_lower_io is to make IO easy for >>>>> the back-end. If you need a re-map table, then it's no longer making >>>>> it easy and we need to think more about what's going on. >>>>> --Jason >>>>> >>>> >>>> That double indirection felt bad since the beginning, but it was needed >>>> to store the original variable's location (var->data.location). Let me >>>> explain: >>>> >>>> We are (re)using the plumbering in vec4_visitor to setup URB, so the >>>> only thing we need to do is to store the out register in "output_reg" >>>> map at the correct location. And that location is given by the original >>>> location in the shader (var->data.location). >>>> >>>> So, in this case, "nir_assign_var_locations" pass, which constructs >>>> var->data.driver_location, is not useful to us, except to give us >>>> consecutive indexes to construct the other map we have, the type map, >>>> which is needed to carry the correct type from the original variable to >>>> the output register. >>> >>> If nir_assign_var_locations isn't doing anything for you, don't call >>> it. You'll need to do something with var->data.driver_location. If >>> what you really want is var->data.location, then just copy that to >>> var->data.driver_location when you do nir_setup_outputs. Or >>> (depending on how the URB setup works, I don't actually know), put the >>> actual URB location in var->data.driver_location when you walk the >>> outputs. >>> >>> From there, you have two options. One would be to setup output_reg at >>> the same time with the correct types right away and emit a MOV when >>> you get a store_output. (Copy propagation should clean up the MOV.) >>> For what it's worth, I don't think the type matters; a URB write just >>> writes data to something so as long as you don't have a type mismatch >>> in a MOV, the hardware won't care. >>> >>> The other option, would be to directly emit the URB write in >>> store_output. At the moment, it may be better to take the first >>> option since that better matches what the FS does right now. But both >>> should work fine. >>> >> >> Thanks for these hints, they were very useful. >> >> I rewrote the implementation of store_output intrinsic to avoid the >> setup phase completely. The type, as you suggested, was not important as >> long as they match while MOVing the contents of output_reg. To guarantee >> that, I had to patch the emit_urb_slot() to guarantee the types always >> match. This code is shared with vec4_visitor, so it makes sense to move >> the safeguards there instead of having both backends provide the correct >> register type in output_reg entries. >> For reference, this is the patch that implements it: >> https://github.com/Igalia/mesa/commit/8c703937f285c0b3a1e7bf6681c7ed7fe09815aa > > Seems reasonable. > >> I also put var->data.location in const_index[1] of the intrinsic op, and >> disabled nir_assign_var_locations() for output variables, since I don't >> need var->data.driver_location. I could have used const_index[0], but I >> prefer to leave driver_location there, and use const_index[1], to avoid >> breaking any driver that rely on current layout of const_index (like >> FS-nir). I think it is a safer approach. > > You're not going to break anything by going through the output > variables and setting driver_location equal to location. The whole > point of driver_location is to store some backend-specific index for > the variable. In other words, to do exactly what you're doing. The > assign_var_locations calls are simply convenience functions for > setting the driver_location field. In other words, using > driver_location and const_index[0] is *exactly* what you should do. >
Well, FS-nir relies on const_index[0] being data.driver_location. So at the very least I have to put a condition like: if (scalar) const_index[0] = var->data.driver_location else const_index[0] = var->data.location Otherwise we directly break our own FS-nir pass. My first implementation did that, but since this is common NIR code (theoretically) shared with other backends, putting var->data.location in const_index[0] for all non-scalar backends seemed like a bad idea. Specially considering that this is very dependent on the implementation of URB file in vec4_visitor, with the output_reg intermediate map and all. That's why I decided to play safe on pure-NIR side, having both driver_location and location available to backends. But if you think I can ignore this then I'm all for it too. > --Jason > >> All in all, the store_output implementation got much simpler. >> >>>> So, before knowing that I could modify nir_lower_io, my best shot at >>>> transferring the original variable location was to create this >>>> nir_outputs map. Now, what I have done is to put that value in >>>> const_index[1] of the intrinsic instruction, which was previously >>>> unused. What do you think? >>>> >>>> That removes the offset to offset map, but we still need the type map. >>>> >>>> About your comment on initializing the register during setup stage, I'm >>>> a bit confused: the register that we need to store is not available >>>> during setup stage, because we still don't have local registers allocated. >>> >>> What do you mean? Because you don't have the destination of the >>> output_write intrinsic allocated? Even if the register has a file of >>> BAD_FILE, you could still store the type there. Also, as I said >>> above, the hardware shouldn't care about the types of data. As long >>> as the URB write code doesn't accidentally do a float -> int >>> conversion or something, we should be fine. >>> --Jason >>> >>>>>> break; >>>>>> + } >>>>>> >>>>>> case nir_intrinsic_load_vertex_id: >>>>>> unreachable("should be lowered by lower_vertex_id()"); >>>>>> -- >>>> >>> >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev