On 07/13/2015 01:57 PM, Jason Ekstrand wrote: > On Wed, Jul 8, 2015 at 11:54 PM, Eduardo Lima Mitev <el...@igalia.com> wrote: >> On 06/30/2015 06:51 PM, Jason Ekstrand wrote: >>> On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <el...@igalia.com> >>> wrote: >>>> The index into the output_reg array where to store the destination >>>> register is >>>> fetched from the nir_outputs map built during nir_setup_outputs stage. >>>> >>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580 >>>> --- >>>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 17 +++++++++++++++-- >>>> 1 file changed, 15 insertions(+), 2 deletions(-) >>>> >>>> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> index 8a2d335..55d4490 100644 >>>> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >>>> @@ -520,10 +520,23 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr >>>> *instr) >>>> } >>>> >>>> case nir_intrinsic_store_output_indirect: >>>> + has_indirect = true; >>>> /* fallthrough */ >>>> - case nir_intrinsic_store_output: >>>> - /* @TODO: Not yet implemented */ >>>> + case nir_intrinsic_store_output: { >>>> + int offset = instr->const_index[0]; >>>> + int output = nir_outputs[offset]; >>>> + >>>> + src = get_nir_src(instr->src[0], nir_output_types[offset]); >>>> + dest = dst_reg(src); >>>> + >>>> + dest.writemask = brw_writemask_for_size(instr->num_components); >>>> + >>>> + if (has_indirect) >>>> + dest.reladdr = new(mem_ctx) src_reg(get_nir_src(instr->src[1])); >>>> + >>>> + output_reg[output] = dest; >>> >>> I'm very confused about the amount of indirection going on here. It >>> seems to me that we should be setting these outputs up in >>> setup_outputs() rather than storring off a map from ints to other ints >>> and setting it up here. I didn't make this comment on the patch for >>> setup_outputs() because I wanted to wait to see it used before I >>> commented on it. >>> >>> I'm guessing you did it this way because the nir_assign_var_locations >>> is giving you bogus values. If so, then it might be better to just >>> assign variable locations in setup_outputs() rather than having a >>> remap table. The whole point of nir_lower_io is to make IO easy for >>> the back-end. If you need a re-map table, then it's no longer making >>> it easy and we need to think more about what's going on. >>> --Jason >>> >> >> That double indirection felt bad since the beginning, but it was needed >> to store the original variable's location (var->data.location). Let me >> explain: >> >> We are (re)using the plumbering in vec4_visitor to setup URB, so the >> only thing we need to do is to store the out register in "output_reg" >> map at the correct location. And that location is given by the original >> location in the shader (var->data.location). >> >> So, in this case, "nir_assign_var_locations" pass, which constructs >> var->data.driver_location, is not useful to us, except to give us >> consecutive indexes to construct the other map we have, the type map, >> which is needed to carry the correct type from the original variable to >> the output register. > > If nir_assign_var_locations isn't doing anything for you, don't call > it. You'll need to do something with var->data.driver_location. If > what you really want is var->data.location, then just copy that to > var->data.driver_location when you do nir_setup_outputs. Or > (depending on how the URB setup works, I don't actually know), put the > actual URB location in var->data.driver_location when you walk the > outputs. > > From there, you have two options. One would be to setup output_reg at > the same time with the correct types right away and emit a MOV when > you get a store_output. (Copy propagation should clean up the MOV.) > For what it's worth, I don't think the type matters; a URB write just > writes data to something so as long as you don't have a type mismatch > in a MOV, the hardware won't care. > > The other option, would be to directly emit the URB write in > store_output. At the moment, it may be better to take the first > option since that better matches what the FS does right now. But both > should work fine. >
Thanks for these hints, they were very useful. I rewrote the implementation of store_output intrinsic to avoid the setup phase completely. The type, as you suggested, was not important as long as they match while MOVing the contents of output_reg. To guarantee that, I had to patch the emit_urb_slot() to guarantee the types always match. This code is shared with vec4_visitor, so it makes sense to move the safeguards there instead of having both backends provide the correct register type in output_reg entries. For reference, this is the patch that implements it: https://github.com/Igalia/mesa/commit/8c703937f285c0b3a1e7bf6681c7ed7fe09815aa . I also put var->data.location in const_index[1] of the intrinsic op, and disabled nir_assign_var_locations() for output variables, since I don't need var->data.driver_location. I could have used const_index[0], but I prefer to leave driver_location there, and use const_index[1], to avoid breaking any driver that rely on current layout of const_index (like FS-nir). I think it is a safer approach. All in all, the store_output implementation got much simpler. >> So, before knowing that I could modify nir_lower_io, my best shot at >> transferring the original variable location was to create this >> nir_outputs map. Now, what I have done is to put that value in >> const_index[1] of the intrinsic instruction, which was previously >> unused. What do you think? >> >> That removes the offset to offset map, but we still need the type map. >> >> About your comment on initializing the register during setup stage, I'm >> a bit confused: the register that we need to store is not available >> during setup stage, because we still don't have local registers allocated. > > What do you mean? Because you don't have the destination of the > output_write intrinsic allocated? Even if the register has a file of > BAD_FILE, you could still store the type there. Also, as I said > above, the hardware shouldn't care about the types of data. As long > as the URB write code doesn't accidentally do a float -> int > conversion or something, we should be fine. > --Jason > >>>> break; >>>> + } >>>> >>>> case nir_intrinsic_load_vertex_id: >>>> unreachable("should be lowered by lower_vertex_id()"); >>>> -- >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev