On 06/30/2015 06:26 PM, Jason Ekstrand wrote: > On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <el...@igalia.com> wrote: >> From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> >> >> These methods are essential for the implementation of the NIR->vec4 pass. >> They >> work similar to their fs_nir counter-parts. >> >> When processing instructions, these methods are invoked to resolve the >> brw registers (source or destination) corresponding to the NIR sources >> or destination. It builds a map of NIR register index to brw register for >> all registers locally allocated in a block. >> >> In the case of get_nir_src(), it also builds immediate registers on-the-fly >> when queried for a SSA source which at this point can only correspond to >> constant values. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580 >> --- >> src/mesa/drivers/dri/i965/brw_vec4.h | 7 ++ >> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 102 >> +++++++++++++++++++++++++++++ >> 2 files changed, 109 insertions(+) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h >> b/src/mesa/drivers/dri/i965/brw_vec4.h >> index d837d90..a0f5935 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vec4.h >> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h >> @@ -411,6 +411,13 @@ public: >> virtual void nir_emit_jump(nir_jump_instr *instr); >> virtual void nir_emit_texture(nir_tex_instr *instr); >> >> + dst_reg get_nir_dest(nir_dest dest, enum brw_reg_type type); >> + dst_reg get_nir_dest(nir_dest dest, nir_alu_type type); >> + dst_reg get_nir_dest(nir_dest dest); >> + src_reg get_nir_src(nir_src src, enum brw_reg_type type); >> + src_reg get_nir_src(nir_src src, nir_alu_type type); >> + src_reg get_nir_src(nir_src src); >> + >> virtual dst_reg *make_reg_for_system_value(int location, >> const glsl_type *type) = 0; >> >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> index 36c9dc0..1ec75ee 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> @@ -365,6 +365,108 @@ vec4_visitor::nir_emit_instr(nir_instr *instr) >> } >> } >> >> +static dst_reg >> +dst_reg_for_nir_reg(vec4_visitor *v, nir_register *nir_reg, >> + unsigned base_offset, nir_src *indirect) >> +{ >> + dst_reg reg; >> + >> + reg = v->nir_locals[nir_reg->index]; >> + >> + reg = offset(reg, base_offset * nir_reg->num_components); >> + if (indirect) { >> + int multiplier = nir_reg->num_components; >> + >> + reg.reladdr = new(v->mem_ctx) src_reg(dst_reg(GRF, >> v->alloc.allocate(1))); >> + v->emit(v->MUL(dst_reg(*reg.reladdr), >> + retype(v->get_nir_src(*indirect), BRW_REGISTER_TYPE_D), >> + src_reg(multiplier))); > > I'm not sure this is correct. We need this in the FS backend because > each register is a scalar value. In vec4, each array element should > correspond to a single vec4 register so you shouldn't need to > multiply. Actually, I think it's currently dead code in the backend > because we lower it all away, so it may not be correct at all. >
You are right, this multiply is not needed. I already removed it and verified it. This will be changed in v2. >> + } >> + >> + return reg; >> +} >> + >> +dst_reg >> +vec4_visitor::get_nir_dest(nir_dest dest) >> +{ >> + return dst_reg_for_nir_reg(this, dest.reg.reg, dest.reg.base_offset, >> + dest.reg.indirect); >> +} >> + >> +dst_reg >> +vec4_visitor::get_nir_dest(nir_dest dest, enum brw_reg_type type) >> +{ >> + dst_reg reg = get_nir_dest(dest); >> + return retype(reg, type); >> +} >> + >> +dst_reg >> +vec4_visitor::get_nir_dest(nir_dest dest, nir_alu_type type) >> +{ >> + dst_reg reg = get_nir_dest(dest); >> + return retype(reg, brw_type_for_nir_type(type)); >> +} >> + >> +src_reg >> +vec4_visitor::get_nir_src(nir_src src, enum brw_reg_type type) >> +{ >> + dst_reg reg; >> + >> + if (src.is_ssa) { >> + assert(src.ssa->parent_instr->type == nir_instr_type_load_const); >> + nir_load_const_instr *load = >> nir_instr_as_load_const(src.ssa->parent_instr); >> + >> + reg = dst_reg(GRF, alloc.allocate(src.ssa->num_components)); > > It's vec4, you only need one register, not num_components-many. > Right. This comes from our initial misconception of how the units were given in vec4 vs. scalar. I have changed that everywhere in the backend already, to allocate exactly 1 unit. >> + reg = retype(reg, type); >> + >> + /* @FIXME: while this is what fs_nir does, we can do this better in >> the VS >> + * stage because we can emit vector operations and save some MOVs in >> + * cases where the constants are representable in 8 bits. >> + * So by now, we emit a MOV for each component. >> + */ >> + for (unsigned i = 0; i < src.ssa->num_components; ++i) { >> + reg.writemask = 1 << i; >> + >> + switch (reg.type) { >> + case BRW_REGISTER_TYPE_F: >> + emit(MOV(reg, src_reg(load->value.f[i]))); >> + break; >> + case BRW_REGISTER_TYPE_D: >> + emit(MOV(reg, src_reg(load->value.i[i]))); >> + break; >> + case BRW_REGISTER_TYPE_UD: >> + emit(MOV(reg, src_reg(load->value.u[i]))); >> + break; >> + default: >> + unreachable("invalid register type"); >> + } >> + } >> + >> + /* Set final writemask */ >> + reg.writemask = brw_writemask_for_size(src.ssa->num_components); >> + } >> + else { >> + reg = dst_reg_for_nir_reg(this, src.reg.reg, src.reg.base_offset, >> + src.reg.indirect); >> + reg = retype(reg, type); > > Why do you support indirects for destinations but not here? > It is indeed supported. Notice I'm calling dst_reg_for_nir_reg(), which has the indirect handling. get_nir_dst() also uses it. >> + } >> + >> + return src_reg(reg); >> +} >> + >> +src_reg >> +vec4_visitor::get_nir_src(nir_src src, nir_alu_type type) >> +{ >> + return get_nir_src(src, brw_type_for_nir_type(type)); >> +} >> + >> +src_reg >> +vec4_visitor::get_nir_src(nir_src src) >> +{ >> + /* if type is not specified, default to signed int */ >> + return get_nir_src(src, nir_type_int); >> +} >> + >> void >> vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) >> { >> -- >> 2.1.4 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev