On Sat, Jun 20, 2015 at 12:08 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Wednesday, June 17, 2015 01:01:21 AM Marek Olšák wrote: >> From: Fabian Bieler <fabianbie...@fastmail.fm> >> >> Similar to gl_ClipDistance -> gl_ClipDistanceMESA >> --- >> src/glsl/Makefile.sources | 1 + >> src/glsl/ir_optimization.h | 1 + >> src/glsl/link_varyings.cpp | 51 +++- >> src/glsl/link_varyings.h | 13 +- >> src/glsl/linker.cpp | 4 + >> src/glsl/lower_tess_level.cpp | 462 >> ++++++++++++++++++++++++++++++++ >> src/mesa/drivers/dri/i965/brw_context.c | 1 + >> src/mesa/main/mtypes.h | 1 + >> 8 files changed, 521 insertions(+), 13 deletions(-) >> create mode 100644 src/glsl/lower_tess_level.cpp >> >> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources >> index d784a81..b3b84d6 100644 >> --- a/src/glsl/Makefile.sources >> +++ b/src/glsl/Makefile.sources >> @@ -154,6 +154,7 @@ LIBGLSL_FILES = \ >> lower_packed_varyings.cpp \ >> lower_named_interface_blocks.cpp \ >> lower_packing_builtins.cpp \ >> + lower_tess_level.cpp \ >> lower_texture_projection.cpp \ >> lower_variable_index_to_cond_assign.cpp \ >> lower_vec_index_to_cond_assign.cpp \ >> diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h >> index e6939f3..688a5e1 100644 >> --- a/src/glsl/ir_optimization.h >> +++ b/src/glsl/ir_optimization.h >> @@ -132,6 +132,7 @@ bool optimize_split_arrays(exec_list *instructions, bool >> linked); >> bool lower_offset_arrays(exec_list *instructions); >> void optimize_dead_builtin_variables(exec_list *instructions, >> enum ir_variable_mode other); >> +bool lower_tess_level(gl_shader *shader); >> >> bool lower_vertex_id(gl_shader *shader); >> >> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp >> index 373d337..d439b62 100644 >> --- a/src/glsl/link_varyings.cpp >> +++ b/src/glsl/link_varyings.cpp >> @@ -318,7 +318,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void >> *mem_ctx, >> >> this->location = -1; >> this->orig_name = input; >> - this->is_clip_distance_mesa = false; >> + this->is_mesa_var = none; > > This seems like a bad name..."is_foo" suggests a boolean (rather than an > enum), and "mesa_var" is pretty generic. Perhaps calling it > "lowered_builtin_array_variable" would be better? > >> this->skip_components = 0; >> this->next_buffer_separator = false; >> this->matched_candidate = NULL; >> @@ -367,8 +367,15 @@ tfeedback_decl::init(struct gl_context *ctx, const void >> *mem_ctx, >> */ >> if >> (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && >> strcmp(this->var_name, "gl_ClipDistance") == 0) { >> - this->is_clip_distance_mesa = true; >> + this->is_mesa_var = clip_distance; >> } >> + >> + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerTessLevel >> && >> + (strcmp(this->var_name, "gl_TessLevelOuter") == 0)) >> + this->is_mesa_var = tess_level_outer; >> + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerTessLevel >> && >> + (strcmp(this->var_name, "gl_TessLevelInner") == 0)) >> + this->is_mesa_var = tess_level_inner; > > Using ShaderCompilerOptions[MESA_SHADER_VERTEX] for LowerTessLevel seems > odd - perhaps LowerClipDistance and LowerTessLevel really shouldn't be > per-stage options, and just live in ctx->Const? *shrug* > >> } >> >> >> @@ -415,9 +422,22 @@ tfeedback_decl::assign_location(struct gl_context *ctx, >> this->matched_candidate->type->fields.array->matrix_columns; >> const unsigned vector_elements = >> this->matched_candidate->type->fields.array->vector_elements; >> - unsigned actual_array_size = this->is_clip_distance_mesa ? >> - prog->LastClipDistanceArraySize : >> - this->matched_candidate->type->array_size(); >> + unsigned actual_array_size; >> + switch (this->is_mesa_var) { >> + case clip_distance: >> + actual_array_size = prog->LastClipDistanceArraySize; >> + break; >> + case tess_level_outer: >> + actual_array_size = 4; >> + break; >> + case tess_level_inner: >> + actual_array_size = 2; >> + break; >> + case none: >> + default: >> + actual_array_size = this->matched_candidate->type->array_size(); >> + break; >> + } >> >> if (this->is_subscripted) { >> /* Check array bounds. */ >> @@ -428,7 +448,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, >> actual_array_size); >> return false; >> } >> - unsigned array_elem_size = this->is_clip_distance_mesa ? >> + unsigned array_elem_size = this->is_mesa_var ? >> 1 : vector_elements * matrix_cols; >> fine_location += array_elem_size * this->array_subscript; >> this->size = 1; >> @@ -437,7 +457,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, >> } >> this->vector_elements = vector_elements; >> this->matrix_columns = matrix_cols; >> - if (this->is_clip_distance_mesa) >> + if (this->is_mesa_var) >> this->type = GL_FLOAT; >> else >> this->type = this->matched_candidate->type->fields.array->gl_type; >> @@ -560,8 +580,21 @@ const tfeedback_candidate * >> tfeedback_decl::find_candidate(gl_shader_program *prog, >> hash_table *tfeedback_candidates) >> { >> - const char *name = this->is_clip_distance_mesa >> - ? "gl_ClipDistanceMESA" : this->var_name; >> + const char *name = this->var_name; >> + switch (this->is_mesa_var) { >> + case none: >> + name = this->var_name; >> + break; >> + case clip_distance: >> + name = "gl_ClipDistanceMESA"; >> + break; >> + case tess_level_outer: >> + name = "gl_TessLevelOuterMESA"; >> + break; >> + case tess_level_inner: >> + name = "gl_TessLevelInnerMESA"; >> + break; >> + } >> this->matched_candidate = (const tfeedback_candidate *) >> hash_table_find(tfeedback_candidates, name); >> if (!this->matched_candidate) { >> diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h >> index afc16a8..e0d57ce 100644 >> --- a/src/glsl/link_varyings.h >> +++ b/src/glsl/link_varyings.h >> @@ -128,7 +128,7 @@ public: >> */ >> unsigned num_components() const >> { >> - if (this->is_clip_distance_mesa) >> + if (this->is_mesa_var) >> return this->size; >> else >> return this->vector_elements * this->matrix_columns * this->size; >> @@ -161,10 +161,15 @@ private: >> unsigned array_subscript; >> >> /** >> - * True if the variable is gl_ClipDistance and the driver lowers >> - * gl_ClipDistance to gl_ClipDistanceMESA. >> + * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or >> + * gl_TessLevelInner and the driver lowers it to gl_*MESA. >> */ >> - bool is_clip_distance_mesa; >> + enum { >> + none, >> + clip_distance, >> + tess_level_outer, >> + tess_level_inner, >> + } is_mesa_var; >> >> /** >> * The vertex shader output location that the linker assigned for this >> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp >> index 49a88b9..acf6f81 100644 >> --- a/src/glsl/linker.cpp >> +++ b/src/glsl/linker.cpp >> @@ -3224,6 +3224,10 @@ link_shaders(struct gl_context *ctx, struct >> gl_shader_program *prog) >> lower_clip_distance(prog->_LinkedShaders[i]); >> } >> >> + if (ctx->Const.ShaderCompilerOptions[i].LowerTessLevel) { >> + lower_tess_level(prog->_LinkedShaders[i]); >> + } >> + >> while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, >> false, >> &ctx->Const.ShaderCompilerOptions[i], >> ctx->Const.NativeIntegers)) >> diff --git a/src/glsl/lower_tess_level.cpp b/src/glsl/lower_tess_level.cpp >> new file mode 100644 >> index 0000000..47ff93e >> --- /dev/null >> +++ b/src/glsl/lower_tess_level.cpp >> @@ -0,0 +1,462 @@ >> +/* >> + * Copyright © 2014 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> + * DEALINGS IN THE SOFTWARE. >> + */ >> + >> +/** >> + * \file lower_tess_level.cpp >> + * >> + * This pass accounts for the difference between the way gl_TessLevelOuter >> + * and gl_TessLevelInner is declared in standard GLSL (as an array of >> + * floats), and the way it is frequently implemented in hardware (as a vec4 >> + * and vec2). >> + * >> + * The declaration of gl_TessLevel* is replaced with a declaration >> + * of gl_TessLevel*MESA, and any references to gl_TessLevel* are >> + * translated to refer to gl_TessLevel*MESA with the appropriate >> + * swizzling of array indices. For instance: >> + * >> + * gl_TessLevelOuter[i] >> + * >> + * is translated into: >> + * >> + * gl_TessLevelOuterMESA[i] >> + * >> + * Since some hardware may not internally represent gl_TessLevel* as a pair >> + * of vec4's, this lowering pass is optional. To enable it, set the >> + * LowerTessLevel flag in gl_shader_compiler_options to true. >> + */ >> + >> +#include "glsl_symbol_table.h" >> +#include "ir_rvalue_visitor.h" >> +#include "ir.h" >> +#include "program/prog_instruction.h" /* For WRITEMASK_* */ >> + >> +namespace { >> + >> +class lower_tess_level_visitor : public ir_rvalue_visitor { >> +public: >> + explicit lower_tess_level_visitor(gl_shader_stage shader_stage) >> + : progress(false), old_tess_level_outer_var(NULL), >> + old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL), >> + new_tess_level_inner_var(NULL), shader_stage(shader_stage) >> + { >> + } >> + >> + virtual ir_visitor_status visit(ir_variable *); >> + bool is_tess_level_array(ir_rvalue *ir); >> + ir_rvalue *lower_tess_level_array(ir_rvalue *ir); >> + virtual ir_visitor_status visit_leave(ir_assignment *); >> + void visit_new_assignment(ir_assignment *ir); >> + virtual ir_visitor_status visit_leave(ir_call *); >> + >> + virtual void handle_rvalue(ir_rvalue **rvalue); >> + >> + void fix_lhs(ir_assignment *); >> + >> + bool progress; >> + >> + /** >> + * Pointer to the declaration of gl_TessLevel*, if found. >> + */ >> + ir_variable *old_tess_level_outer_var; >> + ir_variable *old_tess_level_inner_var; >> + >> + /** >> + * Pointer to the newly-created gl_TessLevel*MESA variables. >> + */ >> + ir_variable *new_tess_level_outer_var; >> + ir_variable *new_tess_level_inner_var; >> + >> + /** >> + * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL) >> + */ >> + const gl_shader_stage shader_stage; >> +}; >> + >> +} /* anonymous namespace */ >> + >> +/** >> + * Replace any declaration of gl_TessLevel* as an array of floats with a >> + * declaration of gl_TessLevel*MESA as a vec4. >> + */ >> +ir_visitor_status >> +lower_tess_level_visitor::visit(ir_variable *ir) >> +{ >> + if ((!ir->name) || >> + ((strcmp(ir->name, "gl_TessLevelInner") != 0) && >> + (strcmp(ir->name, "gl_TessLevelOuter") != 0))) >> + return visit_continue; >> + >> + assert (ir->type->is_array()); >> + >> + if (strcmp(ir->name, "gl_TessLevelOuter") == 0) { >> + if (this->old_tess_level_outer_var) >> + return visit_continue; >> + >> + old_tess_level_outer_var = ir; >> + assert(ir->type->fields.array == glsl_type::float_type); >> + >> + /* Clone the old var so that we inherit all of its properties */ >> + new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL); >> + >> + /* And change the properties that we need to change */ >> + new_tess_level_outer_var->name = >> ralloc_strdup(new_tess_level_outer_var, >> + "gl_TessLevelOuterMESA"); >> + new_tess_level_outer_var->type = glsl_type::vec4_type; >> + new_tess_level_outer_var->data.max_array_access = 0; >> + >> + ir->replace_with(new_tess_level_outer_var); >> + } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) { >> + if (this->old_tess_level_inner_var) >> + return visit_continue; >> + >> + old_tess_level_inner_var = ir; >> + assert(ir->type->fields.array == glsl_type::float_type); >> + >> + /* Clone the old var so that we inherit all of its properties */ >> + new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL); >> + >> + /* And change the properties that we need to change */ >> + new_tess_level_inner_var->name = >> ralloc_strdup(new_tess_level_inner_var, >> + "gl_TessLevelInnerMESA"); >> + new_tess_level_inner_var->type = glsl_type::vec2_type; >> + new_tess_level_inner_var->data.max_array_access = 0; >> + >> + ir->replace_with(new_tess_level_inner_var); >> + } else { >> + assert(0); >> + } >> + >> + this->progress = true; >> + >> + return visit_continue; >> +} >> + >> + >> +/** >> + * Determine whether the given rvalue describes an array of floats that >> + * needs to be lowered to a vec4; that is, determine whether it >> + * matches one of the following patterns: >> + * >> + * - gl_TessLevelOuter >> + * - gl_TessLevelInner >> + */ >> +bool >> +lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir) >> +{ >> + if (!ir->type->is_array()) >> + return false; >> + if (ir->type->fields.array != glsl_type::float_type) >> + return false; >> + >> + if (this->old_tess_level_outer_var) { >> + if (ir->variable_referenced() == this->old_tess_level_outer_var) >> + return true; >> + } >> + if (this->old_tess_level_inner_var) { >> + if (ir->variable_referenced() == this->old_tess_level_inner_var) >> + return true; >> + } >> + return false; >> +} >> + >> + >> +/** >> + * If the given ir satisfies is_tess_level_array(), return new ir >> + * representing its lowered equivalent. That is, map: >> + * >> + * - gl_TessLevelOuter => gl_TessLevelOuterMESA >> + * - gl_TessLevelInner => gl_TessLevelInnerMESA >> + * >> + * Otherwise return NULL. >> + */ >> +ir_rvalue * >> +lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir) >> +{ >> + if (!ir->type->is_array()) >> + return NULL; >> + if (ir->type->fields.array != glsl_type::float_type) >> + return NULL; >> + >> + ir_variable **new_var = NULL; >> + >> + if (this->old_tess_level_outer_var) { >> + if (ir->variable_referenced() == this->old_tess_level_outer_var) >> + new_var = &this->new_tess_level_outer_var; >> + } >> + if (this->old_tess_level_inner_var) { >> + if (ir->variable_referenced() == this->old_tess_level_inner_var) >> + new_var = &this->new_tess_level_inner_var; >> + } >> + >> + if (new_var == NULL) >> + return NULL; >> + >> + assert(ir->as_dereference_variable()); >> + return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); >> +} >> + >> + >> +void >> +lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv) >> +{ >> + if (*rv == NULL) >> + return; >> + >> + ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); >> + if (array_deref == NULL) >> + return; >> + >> + /* Replace any expression that indexes one of the floats in gl_TessLevel* >> + * with an expression that indexes into one of the vec4's >> + * gl_TessLevel*MESA and accesses the appropriate component. >> + */ >> + ir_rvalue *lowered_vec4 = >> + this->lower_tess_level_array(array_deref->array); >> + if (lowered_vec4 != NULL) { >> + this->progress = true; >> + void *mem_ctx = ralloc_parent(array_deref); >> + >> + ir_expression *const expr = >> + new(mem_ctx) ir_expression(ir_binop_vector_extract, >> + lowered_vec4, >> + array_deref->array_index); >> + >> + *rv = expr; >> + } >> +} >> + >> +void >> +lower_tess_level_visitor::fix_lhs(ir_assignment *ir) >> +{ >> + if (ir->lhs->ir_type != ir_type_expression) >> + return; >> + void *mem_ctx = ralloc_parent(ir); >> + ir_expression *const expr = (ir_expression *) ir->lhs; >> + >> + /* The expression must be of the form: >> + * >> + * (vector_extract gl_TessLevel*MESA, j). >> + */ >> + assert(expr->operation == ir_binop_vector_extract); >> + assert(expr->operands[0]->ir_type == ir_type_dereference_variable); >> + assert((expr->operands[0]->type == glsl_type::vec4_type) || >> + (expr->operands[0]->type == glsl_type::vec2_type)); >> + >> + ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; >> + >> + ir_constant *old_index_constant = >> expr->operands[1]->constant_expression_value(); >> + if (!old_index_constant) { >> + ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, >> + glsl_type::vec4_type, > > This seems wrong, shouldn't it be vec2 sometimes? i.e. I think we want > expr->operands[0]->type here... > >> + new_lhs->clone(mem_ctx, NULL), >> + ir->rhs, >> + expr->operands[1]); >> + } >> + ir->set_lhs(new_lhs); >> + >> + if (old_index_constant) { >> + /* gl_TessLevel* is being accessed via a constant index. Don't bother >> + * creating a vector insert op. Just use a write mask. >> + */ >> + ir->write_mask = 1 << old_index_constant->get_int_component(0); >> + } else { >> + if(expr->operands[0]->type == glsl_type::vec4_type) >> + ir->write_mask = WRITEMASK_XYZW; >> + else >> + ir->write_mask = WRITEMASK_XY; > > This could be shortened to: > > ir->writemask = (1 << expr->operands[0]->type->vector_elements) - 1; > >> + } >> +} >> + >> +/** >> + * Replace any assignment having a gl_TessLevel* (undereferenced) as >> + * its LHS or RHS with a sequence of assignments, one for each component of >> + * the array. Each of these assignments is lowered to refer to >> + * gl_TessLevel*MESA as appropriate. >> + */ >> +ir_visitor_status >> +lower_tess_level_visitor::visit_leave(ir_assignment *ir) >> +{ >> + /* First invoke the base class visitor. This causes handle_rvalue() to >> be >> + * called on ir->rhs and ir->condition. >> + */ >> + ir_rvalue_visitor::visit_leave(ir); >> + >> + if (this->is_tess_level_array(ir->lhs) || >> + this->is_tess_level_array(ir->rhs)) { >> + /* LHS or RHS of the assignment is the entire gl_TessLevel* array. >> + * Since we are >> + * reshaping gl_TessLevel* from an array of floats to a >> + * vec4, this isn't going to work as a bulk assignment anymore, so >> + * unroll it to element-by-element assignments and lower each of them. >> + * >> + * Note: to unroll into element-by-element assignments, we need to >> make >> + * clones of the LHS and RHS. This is safe because expressions and >> + * l-values are side-effect free. >> + */ >> + void *ctx = ralloc_parent(ir); >> + int array_size = ir->lhs->type->array_size(); >> + for (int i = 0; i < array_size; ++i) { >> + ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( >> + ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); >> + ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( >> + ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); >> + this->handle_rvalue((ir_rvalue **) &new_rhs); >> + >> + /* Handle the LHS after creating the new assignment. This must >> + * happen in this order because handle_rvalue may replace the old >> LHS >> + * with an ir_expression of ir_binop_vector_extract. Since this is >> + * not a valide l-value, this will cause an assertion in the >> + * ir_assignment constructor to fail. >> + * >> + * If this occurs, replace the mangled LHS with a dereference of >> the >> + * vector, and replace the RHS with an ir_triop_vector_insert. >> + */ >> + ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, >> new_rhs); >> + this->handle_rvalue((ir_rvalue **) &assign->lhs); >> + this->fix_lhs(assign); >> + >> + this->base_ir->insert_before(assign); >> + } >> + ir->remove(); >> + >> + return visit_continue; >> + } >> + >> + /* Handle the LHS as if it were an r-value. Normally >> + * rvalue_visit(ir_assignment *) only visits the RHS, but we need to >> lower >> + * expressions in the LHS as well. >> + * >> + * This may cause the LHS to get replaced with an ir_expression of >> + * ir_binop_vector_extract. If this occurs, replace it with a >> dereference >> + * of the vector, and replace the RHS with an ir_triop_vector_insert. >> + */ >> + handle_rvalue((ir_rvalue **)&ir->lhs); >> + this->fix_lhs(ir); >> + >> + return rvalue_visit(ir); >> +} >> + >> + >> +/** >> + * Set up base_ir properly and call visit_leave() on a newly created >> + * ir_assignment node. This is used in cases where we have to insert an >> + * ir_assignment in a place where we know the hierarchical visitor won't see >> + * it. >> + */ >> +void >> +lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir) >> +{ >> + ir_instruction *old_base_ir = this->base_ir; >> + this->base_ir = ir; >> + ir->accept(this); >> + this->base_ir = old_base_ir; >> +} >> + >> + >> +/** >> + * If a gl_TessLevel* variable appears as an argument in an ir_call >> + * expression, replace it with a temporary variable, and make sure the >> ir_call >> + * is preceded and/or followed by assignments that copy the contents of the >> + * temporary variable to and/or from gl_TessLevel*. Each of these >> + * assignments is then lowered to refer to gl_TessLevel*MESA. >> + */ >> +ir_visitor_status >> +lower_tess_level_visitor::visit_leave(ir_call *ir) >> +{ > > It seems odd that we're handling calls - though the old clip distance > code seems to do that too. This is post-linking, so calls should have > been inlined. We use ir_call for a couple of "intrinsics" (for atomic > counters and image load/store) that never get inlined, but those should > never match this signature. > > i.e. I wonder if we can just delete all of this code.
I don't have an opinion. Your call. Or it can be done later. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev