On Wednesday, June 17, 2015 01:01:21 AM Marek Olšák wrote: > From: Fabian Bieler <fabianbie...@fastmail.fm> > > Similar to gl_ClipDistance -> gl_ClipDistanceMESA > --- > src/glsl/Makefile.sources | 1 + > src/glsl/ir_optimization.h | 1 + > src/glsl/link_varyings.cpp | 51 +++- > src/glsl/link_varyings.h | 13 +- > src/glsl/linker.cpp | 4 + > src/glsl/lower_tess_level.cpp | 462 > ++++++++++++++++++++++++++++++++ > src/mesa/drivers/dri/i965/brw_context.c | 1 + > src/mesa/main/mtypes.h | 1 + > 8 files changed, 521 insertions(+), 13 deletions(-) > create mode 100644 src/glsl/lower_tess_level.cpp > > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources > index d784a81..b3b84d6 100644 > --- a/src/glsl/Makefile.sources > +++ b/src/glsl/Makefile.sources > @@ -154,6 +154,7 @@ LIBGLSL_FILES = \ > lower_packed_varyings.cpp \ > lower_named_interface_blocks.cpp \ > lower_packing_builtins.cpp \ > + lower_tess_level.cpp \ > lower_texture_projection.cpp \ > lower_variable_index_to_cond_assign.cpp \ > lower_vec_index_to_cond_assign.cpp \ > diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h > index e6939f3..688a5e1 100644 > --- a/src/glsl/ir_optimization.h > +++ b/src/glsl/ir_optimization.h > @@ -132,6 +132,7 @@ bool optimize_split_arrays(exec_list *instructions, bool > linked); > bool lower_offset_arrays(exec_list *instructions); > void optimize_dead_builtin_variables(exec_list *instructions, > enum ir_variable_mode other); > +bool lower_tess_level(gl_shader *shader); > > bool lower_vertex_id(gl_shader *shader); > > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp > index 373d337..d439b62 100644 > --- a/src/glsl/link_varyings.cpp > +++ b/src/glsl/link_varyings.cpp > @@ -318,7 +318,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void > *mem_ctx, > > this->location = -1; > this->orig_name = input; > - this->is_clip_distance_mesa = false; > + this->is_mesa_var = none;
This seems like a bad name..."is_foo" suggests a boolean (rather than an enum), and "mesa_var" is pretty generic. Perhaps calling it "lowered_builtin_array_variable" would be better? > this->skip_components = 0; > this->next_buffer_separator = false; > this->matched_candidate = NULL; > @@ -367,8 +367,15 @@ tfeedback_decl::init(struct gl_context *ctx, const void > *mem_ctx, > */ > if > (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && > strcmp(this->var_name, "gl_ClipDistance") == 0) { > - this->is_clip_distance_mesa = true; > + this->is_mesa_var = clip_distance; > } > + > + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerTessLevel && > + (strcmp(this->var_name, "gl_TessLevelOuter") == 0)) > + this->is_mesa_var = tess_level_outer; > + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerTessLevel && > + (strcmp(this->var_name, "gl_TessLevelInner") == 0)) > + this->is_mesa_var = tess_level_inner; Using ShaderCompilerOptions[MESA_SHADER_VERTEX] for LowerTessLevel seems odd - perhaps LowerClipDistance and LowerTessLevel really shouldn't be per-stage options, and just live in ctx->Const? *shrug* > } > > > @@ -415,9 +422,22 @@ tfeedback_decl::assign_location(struct gl_context *ctx, > this->matched_candidate->type->fields.array->matrix_columns; > const unsigned vector_elements = > this->matched_candidate->type->fields.array->vector_elements; > - unsigned actual_array_size = this->is_clip_distance_mesa ? > - prog->LastClipDistanceArraySize : > - this->matched_candidate->type->array_size(); > + unsigned actual_array_size; > + switch (this->is_mesa_var) { > + case clip_distance: > + actual_array_size = prog->LastClipDistanceArraySize; > + break; > + case tess_level_outer: > + actual_array_size = 4; > + break; > + case tess_level_inner: > + actual_array_size = 2; > + break; > + case none: > + default: > + actual_array_size = this->matched_candidate->type->array_size(); > + break; > + } > > if (this->is_subscripted) { > /* Check array bounds. */ > @@ -428,7 +448,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, > actual_array_size); > return false; > } > - unsigned array_elem_size = this->is_clip_distance_mesa ? > + unsigned array_elem_size = this->is_mesa_var ? > 1 : vector_elements * matrix_cols; > fine_location += array_elem_size * this->array_subscript; > this->size = 1; > @@ -437,7 +457,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, > } > this->vector_elements = vector_elements; > this->matrix_columns = matrix_cols; > - if (this->is_clip_distance_mesa) > + if (this->is_mesa_var) > this->type = GL_FLOAT; > else > this->type = this->matched_candidate->type->fields.array->gl_type; > @@ -560,8 +580,21 @@ const tfeedback_candidate * > tfeedback_decl::find_candidate(gl_shader_program *prog, > hash_table *tfeedback_candidates) > { > - const char *name = this->is_clip_distance_mesa > - ? "gl_ClipDistanceMESA" : this->var_name; > + const char *name = this->var_name; > + switch (this->is_mesa_var) { > + case none: > + name = this->var_name; > + break; > + case clip_distance: > + name = "gl_ClipDistanceMESA"; > + break; > + case tess_level_outer: > + name = "gl_TessLevelOuterMESA"; > + break; > + case tess_level_inner: > + name = "gl_TessLevelInnerMESA"; > + break; > + } > this->matched_candidate = (const tfeedback_candidate *) > hash_table_find(tfeedback_candidates, name); > if (!this->matched_candidate) { > diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h > index afc16a8..e0d57ce 100644 > --- a/src/glsl/link_varyings.h > +++ b/src/glsl/link_varyings.h > @@ -128,7 +128,7 @@ public: > */ > unsigned num_components() const > { > - if (this->is_clip_distance_mesa) > + if (this->is_mesa_var) > return this->size; > else > return this->vector_elements * this->matrix_columns * this->size; > @@ -161,10 +161,15 @@ private: > unsigned array_subscript; > > /** > - * True if the variable is gl_ClipDistance and the driver lowers > - * gl_ClipDistance to gl_ClipDistanceMESA. > + * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or > + * gl_TessLevelInner and the driver lowers it to gl_*MESA. > */ > - bool is_clip_distance_mesa; > + enum { > + none, > + clip_distance, > + tess_level_outer, > + tess_level_inner, > + } is_mesa_var; > > /** > * The vertex shader output location that the linker assigned for this > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index 49a88b9..acf6f81 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -3224,6 +3224,10 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > lower_clip_distance(prog->_LinkedShaders[i]); > } > > + if (ctx->Const.ShaderCompilerOptions[i].LowerTessLevel) { > + lower_tess_level(prog->_LinkedShaders[i]); > + } > + > while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, > &ctx->Const.ShaderCompilerOptions[i], > ctx->Const.NativeIntegers)) > diff --git a/src/glsl/lower_tess_level.cpp b/src/glsl/lower_tess_level.cpp > new file mode 100644 > index 0000000..47ff93e > --- /dev/null > +++ b/src/glsl/lower_tess_level.cpp > @@ -0,0 +1,462 @@ > +/* > + * Copyright © 2014 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + */ > + > +/** > + * \file lower_tess_level.cpp > + * > + * This pass accounts for the difference between the way gl_TessLevelOuter > + * and gl_TessLevelInner is declared in standard GLSL (as an array of > + * floats), and the way it is frequently implemented in hardware (as a vec4 > + * and vec2). > + * > + * The declaration of gl_TessLevel* is replaced with a declaration > + * of gl_TessLevel*MESA, and any references to gl_TessLevel* are > + * translated to refer to gl_TessLevel*MESA with the appropriate > + * swizzling of array indices. For instance: > + * > + * gl_TessLevelOuter[i] > + * > + * is translated into: > + * > + * gl_TessLevelOuterMESA[i] > + * > + * Since some hardware may not internally represent gl_TessLevel* as a pair > + * of vec4's, this lowering pass is optional. To enable it, set the > + * LowerTessLevel flag in gl_shader_compiler_options to true. > + */ > + > +#include "glsl_symbol_table.h" > +#include "ir_rvalue_visitor.h" > +#include "ir.h" > +#include "program/prog_instruction.h" /* For WRITEMASK_* */ > + > +namespace { > + > +class lower_tess_level_visitor : public ir_rvalue_visitor { > +public: > + explicit lower_tess_level_visitor(gl_shader_stage shader_stage) > + : progress(false), old_tess_level_outer_var(NULL), > + old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL), > + new_tess_level_inner_var(NULL), shader_stage(shader_stage) > + { > + } > + > + virtual ir_visitor_status visit(ir_variable *); > + bool is_tess_level_array(ir_rvalue *ir); > + ir_rvalue *lower_tess_level_array(ir_rvalue *ir); > + virtual ir_visitor_status visit_leave(ir_assignment *); > + void visit_new_assignment(ir_assignment *ir); > + virtual ir_visitor_status visit_leave(ir_call *); > + > + virtual void handle_rvalue(ir_rvalue **rvalue); > + > + void fix_lhs(ir_assignment *); > + > + bool progress; > + > + /** > + * Pointer to the declaration of gl_TessLevel*, if found. > + */ > + ir_variable *old_tess_level_outer_var; > + ir_variable *old_tess_level_inner_var; > + > + /** > + * Pointer to the newly-created gl_TessLevel*MESA variables. > + */ > + ir_variable *new_tess_level_outer_var; > + ir_variable *new_tess_level_inner_var; > + > + /** > + * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL) > + */ > + const gl_shader_stage shader_stage; > +}; > + > +} /* anonymous namespace */ > + > +/** > + * Replace any declaration of gl_TessLevel* as an array of floats with a > + * declaration of gl_TessLevel*MESA as a vec4. > + */ > +ir_visitor_status > +lower_tess_level_visitor::visit(ir_variable *ir) > +{ > + if ((!ir->name) || > + ((strcmp(ir->name, "gl_TessLevelInner") != 0) && > + (strcmp(ir->name, "gl_TessLevelOuter") != 0))) > + return visit_continue; > + > + assert (ir->type->is_array()); > + > + if (strcmp(ir->name, "gl_TessLevelOuter") == 0) { > + if (this->old_tess_level_outer_var) > + return visit_continue; > + > + old_tess_level_outer_var = ir; > + assert(ir->type->fields.array == glsl_type::float_type); > + > + /* Clone the old var so that we inherit all of its properties */ > + new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL); > + > + /* And change the properties that we need to change */ > + new_tess_level_outer_var->name = > ralloc_strdup(new_tess_level_outer_var, > + "gl_TessLevelOuterMESA"); > + new_tess_level_outer_var->type = glsl_type::vec4_type; > + new_tess_level_outer_var->data.max_array_access = 0; > + > + ir->replace_with(new_tess_level_outer_var); > + } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) { > + if (this->old_tess_level_inner_var) > + return visit_continue; > + > + old_tess_level_inner_var = ir; > + assert(ir->type->fields.array == glsl_type::float_type); > + > + /* Clone the old var so that we inherit all of its properties */ > + new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL); > + > + /* And change the properties that we need to change */ > + new_tess_level_inner_var->name = > ralloc_strdup(new_tess_level_inner_var, > + "gl_TessLevelInnerMESA"); > + new_tess_level_inner_var->type = glsl_type::vec2_type; > + new_tess_level_inner_var->data.max_array_access = 0; > + > + ir->replace_with(new_tess_level_inner_var); > + } else { > + assert(0); > + } > + > + this->progress = true; > + > + return visit_continue; > +} > + > + > +/** > + * Determine whether the given rvalue describes an array of floats that > + * needs to be lowered to a vec4; that is, determine whether it > + * matches one of the following patterns: > + * > + * - gl_TessLevelOuter > + * - gl_TessLevelInner > + */ > +bool > +lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir) > +{ > + if (!ir->type->is_array()) > + return false; > + if (ir->type->fields.array != glsl_type::float_type) > + return false; > + > + if (this->old_tess_level_outer_var) { > + if (ir->variable_referenced() == this->old_tess_level_outer_var) > + return true; > + } > + if (this->old_tess_level_inner_var) { > + if (ir->variable_referenced() == this->old_tess_level_inner_var) > + return true; > + } > + return false; > +} > + > + > +/** > + * If the given ir satisfies is_tess_level_array(), return new ir > + * representing its lowered equivalent. That is, map: > + * > + * - gl_TessLevelOuter => gl_TessLevelOuterMESA > + * - gl_TessLevelInner => gl_TessLevelInnerMESA > + * > + * Otherwise return NULL. > + */ > +ir_rvalue * > +lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir) > +{ > + if (!ir->type->is_array()) > + return NULL; > + if (ir->type->fields.array != glsl_type::float_type) > + return NULL; > + > + ir_variable **new_var = NULL; > + > + if (this->old_tess_level_outer_var) { > + if (ir->variable_referenced() == this->old_tess_level_outer_var) > + new_var = &this->new_tess_level_outer_var; > + } > + if (this->old_tess_level_inner_var) { > + if (ir->variable_referenced() == this->old_tess_level_inner_var) > + new_var = &this->new_tess_level_inner_var; > + } > + > + if (new_var == NULL) > + return NULL; > + > + assert(ir->as_dereference_variable()); > + return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); > +} > + > + > +void > +lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv) > +{ > + if (*rv == NULL) > + return; > + > + ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); > + if (array_deref == NULL) > + return; > + > + /* Replace any expression that indexes one of the floats in gl_TessLevel* > + * with an expression that indexes into one of the vec4's > + * gl_TessLevel*MESA and accesses the appropriate component. > + */ > + ir_rvalue *lowered_vec4 = > + this->lower_tess_level_array(array_deref->array); > + if (lowered_vec4 != NULL) { > + this->progress = true; > + void *mem_ctx = ralloc_parent(array_deref); > + > + ir_expression *const expr = > + new(mem_ctx) ir_expression(ir_binop_vector_extract, > + lowered_vec4, > + array_deref->array_index); > + > + *rv = expr; > + } > +} > + > +void > +lower_tess_level_visitor::fix_lhs(ir_assignment *ir) > +{ > + if (ir->lhs->ir_type != ir_type_expression) > + return; > + void *mem_ctx = ralloc_parent(ir); > + ir_expression *const expr = (ir_expression *) ir->lhs; > + > + /* The expression must be of the form: > + * > + * (vector_extract gl_TessLevel*MESA, j). > + */ > + assert(expr->operation == ir_binop_vector_extract); > + assert(expr->operands[0]->ir_type == ir_type_dereference_variable); > + assert((expr->operands[0]->type == glsl_type::vec4_type) || > + (expr->operands[0]->type == glsl_type::vec2_type)); > + > + ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; > + > + ir_constant *old_index_constant = > expr->operands[1]->constant_expression_value(); > + if (!old_index_constant) { > + ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, > + glsl_type::vec4_type, This seems wrong, shouldn't it be vec2 sometimes? i.e. I think we want expr->operands[0]->type here... > + new_lhs->clone(mem_ctx, NULL), > + ir->rhs, > + expr->operands[1]); > + } > + ir->set_lhs(new_lhs); > + > + if (old_index_constant) { > + /* gl_TessLevel* is being accessed via a constant index. Don't bother > + * creating a vector insert op. Just use a write mask. > + */ > + ir->write_mask = 1 << old_index_constant->get_int_component(0); > + } else { > + if(expr->operands[0]->type == glsl_type::vec4_type) > + ir->write_mask = WRITEMASK_XYZW; > + else > + ir->write_mask = WRITEMASK_XY; This could be shortened to: ir->writemask = (1 << expr->operands[0]->type->vector_elements) - 1; > + } > +} > + > +/** > + * Replace any assignment having a gl_TessLevel* (undereferenced) as > + * its LHS or RHS with a sequence of assignments, one for each component of > + * the array. Each of these assignments is lowered to refer to > + * gl_TessLevel*MESA as appropriate. > + */ > +ir_visitor_status > +lower_tess_level_visitor::visit_leave(ir_assignment *ir) > +{ > + /* First invoke the base class visitor. This causes handle_rvalue() to be > + * called on ir->rhs and ir->condition. > + */ > + ir_rvalue_visitor::visit_leave(ir); > + > + if (this->is_tess_level_array(ir->lhs) || > + this->is_tess_level_array(ir->rhs)) { > + /* LHS or RHS of the assignment is the entire gl_TessLevel* array. > + * Since we are > + * reshaping gl_TessLevel* from an array of floats to a > + * vec4, this isn't going to work as a bulk assignment anymore, so > + * unroll it to element-by-element assignments and lower each of them. > + * > + * Note: to unroll into element-by-element assignments, we need to make > + * clones of the LHS and RHS. This is safe because expressions and > + * l-values are side-effect free. > + */ > + void *ctx = ralloc_parent(ir); > + int array_size = ir->lhs->type->array_size(); > + for (int i = 0; i < array_size; ++i) { > + ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( > + ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); > + ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( > + ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); > + this->handle_rvalue((ir_rvalue **) &new_rhs); > + > + /* Handle the LHS after creating the new assignment. This must > + * happen in this order because handle_rvalue may replace the old > LHS > + * with an ir_expression of ir_binop_vector_extract. Since this is > + * not a valide l-value, this will cause an assertion in the > + * ir_assignment constructor to fail. > + * > + * If this occurs, replace the mangled LHS with a dereference of the > + * vector, and replace the RHS with an ir_triop_vector_insert. > + */ > + ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, > new_rhs); > + this->handle_rvalue((ir_rvalue **) &assign->lhs); > + this->fix_lhs(assign); > + > + this->base_ir->insert_before(assign); > + } > + ir->remove(); > + > + return visit_continue; > + } > + > + /* Handle the LHS as if it were an r-value. Normally > + * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower > + * expressions in the LHS as well. > + * > + * This may cause the LHS to get replaced with an ir_expression of > + * ir_binop_vector_extract. If this occurs, replace it with a dereference > + * of the vector, and replace the RHS with an ir_triop_vector_insert. > + */ > + handle_rvalue((ir_rvalue **)&ir->lhs); > + this->fix_lhs(ir); > + > + return rvalue_visit(ir); > +} > + > + > +/** > + * Set up base_ir properly and call visit_leave() on a newly created > + * ir_assignment node. This is used in cases where we have to insert an > + * ir_assignment in a place where we know the hierarchical visitor won't see > + * it. > + */ > +void > +lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir) > +{ > + ir_instruction *old_base_ir = this->base_ir; > + this->base_ir = ir; > + ir->accept(this); > + this->base_ir = old_base_ir; > +} > + > + > +/** > + * If a gl_TessLevel* variable appears as an argument in an ir_call > + * expression, replace it with a temporary variable, and make sure the > ir_call > + * is preceded and/or followed by assignments that copy the contents of the > + * temporary variable to and/or from gl_TessLevel*. Each of these > + * assignments is then lowered to refer to gl_TessLevel*MESA. > + */ > +ir_visitor_status > +lower_tess_level_visitor::visit_leave(ir_call *ir) > +{ It seems odd that we're handling calls - though the old clip distance code seems to do that too. This is post-linking, so calls should have been inlined. We use ir_call for a couple of "intrinsics" (for atomic counters and image load/store) that never get inlined, but those should never match this signature. i.e. I wonder if we can just delete all of this code. > + void *ctx = ralloc_parent(ir); > + > + const exec_node *formal_param_node = ir->callee->parameters.head; > + const exec_node *actual_param_node = ir->actual_parameters.head; > + while (!actual_param_node->is_tail_sentinel()) { > + ir_variable *formal_param = (ir_variable *) formal_param_node; > + ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; > + > + /* Advance formal_param_node and actual_param_node now so that we can > + * safely replace actual_param with another node, if necessary, below. > + */ > + formal_param_node = formal_param_node->next; > + actual_param_node = actual_param_node->next; > + > + if (!this->is_tess_level_array(actual_param)) > + continue; > + > + /* User is trying to pass a whole gl_TessLevel* array to a function > + * call. Since we are reshaping gl_TessLevel* from an array of floats > + * to a vec4, this isn't going to work anymore, so use a temporary > + * array instead. > + */ > + ir_variable *temp_clip_distance = new(ctx) ir_variable( > + actual_param->type, "temp_clip_distance", ir_var_temporary); Maybe call this temp or temp_tess_level... With those things fixed, this is Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > + this->base_ir->insert_before(temp_clip_distance); > + actual_param->replace_with( > + new(ctx) ir_dereference_variable(temp_clip_distance)); > + if (formal_param->data.mode == ir_var_function_in > + || formal_param->data.mode == ir_var_function_inout) { > + /* Copy from gl_TessLevel* to the temporary before the call. > + * Since we are going to insert this copy before the current > + * instruction, we need to visit it afterwards to make sure it > + * gets lowered. > + */ > + ir_assignment *new_assignment = new(ctx) ir_assignment( > + new(ctx) ir_dereference_variable(temp_clip_distance), > + actual_param->clone(ctx, NULL)); > + this->base_ir->insert_before(new_assignment); > + this->visit_new_assignment(new_assignment); > + } > + if (formal_param->data.mode == ir_var_function_out > + || formal_param->data.mode == ir_var_function_inout) { > + /* Copy from the temporary to gl_TessLevel* after the call. > + * Since visit_list_elements() has already decided which > + * instruction it's going to visit next, we need to visit > + * afterwards to make sure it gets lowered. > + */ > + ir_assignment *new_assignment = new(ctx) ir_assignment( > + actual_param->clone(ctx, NULL), > + new(ctx) ir_dereference_variable(temp_clip_distance)); > + this->base_ir->insert_after(new_assignment); > + this->visit_new_assignment(new_assignment); > + } > + } > + > + return rvalue_visit(ir); > +} > + > + > +bool > +lower_tess_level(gl_shader *shader) > +{ > + if ((shader->Stage != MESA_SHADER_TESS_CTRL) && > + (shader->Stage != MESA_SHADER_TESS_EVAL)) > + return false; > + > + lower_tess_level_visitor v(shader->Stage); > + > + visit_list_elements(&v, shader->ir); > + > + if (v.new_tess_level_outer_var) > + shader->symbols->add_variable(v.new_tess_level_outer_var); > + if (v.new_tess_level_inner_var) > + shader->symbols->add_variable(v.new_tess_level_inner_var); > + > + return v.progress; > +} > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index f39b350..016303b 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -581,6 +581,7 @@ brw_initialize_context_constants(struct brw_context *brw) > (i == MESA_SHADER_FRAGMENT); > ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false; > ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true; > + ctx->Const.ShaderCompilerOptions[i].LowerTessLevel = true; > } > > ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = > true; > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index a727b8b..25afd61 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2980,6 +2980,7 @@ struct gl_shader_compiler_options > GLboolean EmitNoPow; /**< Emit POW opcodes? */ > GLboolean EmitNoSat; /**< Emit SAT opcodes? */ > GLboolean LowerClipDistance; /**< Lower gl_ClipDistance from float[8] to > vec4[2]? */ > + GLboolean LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to > vecn? */ > > /** > * \name Forms of indirect addressing the driver cannot do. >
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