On 17 July 2015 at 06:15, Marek Olšák <mar...@gmail.com> wrote: > From: Marek Olšák <marek.ol...@amd.com> > > There is no way to lower them, because the array sizes are unknown > at compile time. > > Based on a patch from: Fabian Bieler <fabianbie...@fastmail.fm> > > v2: add comments
you added the comment but you typoed it. > + > case ir_var_shader_in: > + /* The input array size is unknown at compiler time for non-patch > + * inputs in TCS and TES. The arrays are sized to > + * the implementation-dependent limit "gl_MaxPatchVertices", but > + * the real size is stored in the "gl_PatchVerticeIn" built-in gl_PatchVerticeIn? Other than that, Reviewed-by: Dave Airlie <airl...@redhat.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev