On Tue, Mar 03, 2015 at 05:08:23PM +0000, Neil Roberts wrote: > Jason Ekstrand <ja...@jlekstrand.net> writes: > > > On Mon, Mar 2, 2015 at 11:33 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > > > >> On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <ja...@jlekstrand.net> > >> wrote: > >> > > >> > > >> > On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <imir...@alum.mit.edu> > >> wrote: > >> >> > >> >> Hmmm... I was just looking at this code in connection to attepmting to > >> >> enable ARB_texture_stencil8, and it _seems_ like that should be if > >> >> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing > >> >> had to do with being able to have a GL_STENCIL_INDEX* internal > >> >> format... > >> > > >> > > >> > I just pushed it because it does fix a bug... However, you do raise a > >> good > >> > point. Maybe we should change the i965 driver to use GL_STENCIL_INDEX > >> for > >> > the internal format for our internal stencil buffers. > >> > >> How do you end up with a GL_STENCIL_INDEX internal format in the first > >> place? Without ARB_texture_stencil8 that's not a thing, is it? > >> > > > > We're using it internally for doing stencil blits. I'm going to Cc Neil > > and he can explain what's going on there better than I can as he was the > > one who wrote most of that code. > > Do you mean the code to do the meta stencil blit? I haven't touched > that. Maybe I can pass the buck on to Topi :)
I may not be answering to the question but I'll explain what the meta path does. It sets the texturing mode using: _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); This in order to follow the spec: "Texture lookups involving texture objects with an internal format of DEPTH_STENCIL can read the stencil value as described in section 3.10.18 by setting the DEPTH_STENCIL_TEXTURE_MODE to STENCIL_INDEX." But this should be effecting only gl_texture_object::StencilSampling which is considered by the surface state setup later on in i965. I don't believe I have altered any internal format related logic for this. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev