On Tue, Mar 3, 2015 at 1:00 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> On Tue, Mar 3, 2015 at 3:58 PM, Kenneth Graunke <kenn...@whitecape.org> > wrote: > > On Monday, March 02, 2015 02:33:31 PM Ilia Mirkin wrote: > >> On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > >> > > >> > > >> > On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <imir...@alum.mit.edu> > wrote: > >> >> > >> >> Hmmm... I was just looking at this code in connection to attepmting > to > >> >> enable ARB_texture_stencil8, and it _seems_ like that should be if > >> >> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing > >> >> had to do with being able to have a GL_STENCIL_INDEX* internal > >> >> format... > >> > > >> > > >> > I just pushed it because it does fix a bug... However, you do raise > a good > >> > point. Maybe we should change the i965 driver to use > GL_STENCIL_INDEX for > >> > the internal format for our internal stencil buffers. > >> > >> How do you end up with a GL_STENCIL_INDEX internal format in the first > >> place? Without ARB_texture_stencil8 that's not a thing, is it? > > > > Eric added a ctx->Driver.BindRenderbufferTexImage hook which takes a > > (non-texture) renderbuffer and wraps it in a fake texture image. > > > > We use this in Meta's BlitFramebuffer implementation to be able to blit > > from non-texture renderbuffers. i965 also has a custom meta blit path > > for stencil, which uses the same approach. Thus, stencil textures :) > > None of which has to do with ARB_stencil_texturing being enabled as > far as mesa/main is concerned, right? IOW, why is that condition > there? > Well, the blit path does require it because it requires us to be able to sample from stencil. Why does it require the internal format? That's another question.
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