On Tue, Mar 3, 2015 at 3:58 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Monday, March 02, 2015 02:33:31 PM Ilia Mirkin wrote: >> On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> > >> > >> > On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> >> >> >> Hmmm... I was just looking at this code in connection to attepmting to >> >> enable ARB_texture_stencil8, and it _seems_ like that should be if >> >> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing >> >> had to do with being able to have a GL_STENCIL_INDEX* internal >> >> format... >> > >> > >> > I just pushed it because it does fix a bug... However, you do raise a good >> > point. Maybe we should change the i965 driver to use GL_STENCIL_INDEX for >> > the internal format for our internal stencil buffers. >> >> How do you end up with a GL_STENCIL_INDEX internal format in the first >> place? Without ARB_texture_stencil8 that's not a thing, is it? > > Eric added a ctx->Driver.BindRenderbufferTexImage hook which takes a > (non-texture) renderbuffer and wraps it in a fake texture image. > > We use this in Meta's BlitFramebuffer implementation to be able to blit > from non-texture renderbuffers. i965 also has a custom meta blit path > for stencil, which uses the same approach. Thus, stencil textures :)
None of which has to do with ARB_stencil_texturing being enabled as far as mesa/main is concerned, right? IOW, why is that condition there? -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev