https://bugs.freedesktop.org/show_bug.cgi?id=84570

--- Comment #29 from Kenneth Graunke <kenn...@whitecape.org> ---
(In reply to Ian C. Bullard from comment #27)
> > The buffer wait time might be at least partially due to a game bug (though
> > there might be a workaround in Mesa at some point):
> > http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html
> 
> Thank you for finding this!  We'll look into our glDrawRangeElements calls
> this week and make sure we're not causing the stall.  I would reply to the
> mailing list but I'm currently not subscribed.

Awesome - thanks for looking into it!  It makes a huge difference in
performance on Intel.

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to