https://bugs.freedesktop.org/show_bug.cgi?id=84570

--- Comment #28 from Kai <k...@dev.carbon-project.org> ---
(In reply to Ian C. Bullard from comment #27)
> > The buffer wait time might be at least partially due to a game bug (though
> > there might be a workaround in Mesa at some point):
> > http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html
> 
> Thank you for finding this!  We'll look into our glDrawRangeElements calls
> this week and make sure we're not causing the stall.  I would reply to the
> mailing list but I'm currently not subscribed.

AFAIR you don't need to be subscribed to be able to send e-mails, though you
should prefix you e-mails with the "I'm not subscribed, please CC me" line.

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