https://bugs.freedesktop.org/show_bug.cgi?id=84570

--- Comment #27 from Ian C. Bullard <ibull...@aspyr.com> ---
> The buffer wait time might be at least partially due to a game bug (though
> there might be a workaround in Mesa at some point):
> http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html

Thank you for finding this!  We'll look into our glDrawRangeElements calls this
week and make sure we're not causing the stall.  I would reply to the mailing
list but I'm currently not subscribed.

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