https://bugs.freedesktop.org/show_bug.cgi?id=84570
--- Comment #27 from Ian C. Bullard <ibull...@aspyr.com> --- > The buffer wait time might be at least partially due to a game bug (though > there might be a workaround in Mesa at some point): > http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html Thank you for finding this! We'll look into our glDrawRangeElements calls this week and make sure we're not causing the stall. I would reply to the mailing list but I'm currently not subscribed. -- You are receiving this mail because: You are the assignee for the bug.
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