https://bugs.freedesktop.org/show_bug.cgi?id=84570
--- Comment #25 from Michel Dänzer <mic...@daenzer.net> --- (In reply to Kai from comment #24) > As you can see, big FPS drops coincide usually with buffer wait time The buffer wait time might be at least partially due to a game bug (though there might be a workaround in Mesa at some point): http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html > and/or draw call spikes. The number of draw calls is entirely up to the game. More draw calls generally result in more time spent per frame, i.e. fewer frames per seconds. -- You are receiving this mail because: You are the assignee for the bug.
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