https://bugs.freedesktop.org/show_bug.cgi?id=84570

--- Comment #25 from Michel Dänzer <mic...@daenzer.net> ---
(In reply to Kai from comment #24)
> As you can see, big FPS drops coincide usually with buffer wait time

The buffer wait time might be at least partially due to a game bug (though
there might be a workaround in Mesa at some point):
http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html


> and/or draw call spikes.

The number of draw calls is entirely up to the game. More draw calls generally
result in more time spent per frame, i.e. fewer frames per seconds.

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