https://bugs.freedesktop.org/show_bug.cgi?id=84570

--- Comment #26 from Kai <k...@dev.carbon-project.org> ---
(In reply to Michel Dänzer from comment #25)
> (In reply to Kai from comment #24)
> > As you can see, big FPS drops coincide usually with buffer wait time
> 
> The buffer wait time might be at least partially due to a game bug (though
> there might be a workaround in Mesa at some point):
> http://lists.freedesktop.org/archives/mesa-dev/2014-October/069354.html
> 
> > and/or draw call spikes.
> 
> The number of draw calls is entirely up to the game. More draw calls
> generally result in more time spent per frame, i.e. fewer frames per seconds.

ok, then this looks like it is fixed for Radeons. Maybe this should be
reassigned to the Intel driver? But that's up to you, Michel.

Thanks for all your help!

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