Looks fine Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com>
On Wed, Aug 6, 2014 at 9:27 AM, Neil Roberts <n...@linux.intel.com> wrote: > If the name of a compressed texture format has ‘FLOAT’ in it it will now > set > the data type of the format to GL_FLOAT. This will be needed for the BPTC > half-float formats. > --- > src/mesa/main/format_info.py | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py > index 448bd00..a0eecd3 100644 > --- a/src/mesa/main/format_info.py > +++ b/src/mesa/main/format_info.py > @@ -62,7 +62,9 @@ def get_gl_base_format(fmat): > > def get_gl_data_type(fmat): > if fmat.is_compressed(): > - if 'SIGNED' in fmat.name or 'SNORM' in fmat.name: > + if 'FLOAT' in fmat.name: > + return 'GL_FLOAT' > + elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name: > return 'GL_SIGNED_NORMALIZED' > else: > return 'GL_UNSIGNED_NORMALIZED' > -- > 1.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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