If the name of a compressed texture format has ‘FLOAT’ in it it will now set the data type of the format to GL_FLOAT. This will be needed for the BPTC half-float formats. --- src/mesa/main/format_info.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py index 448bd00..a0eecd3 100644 --- a/src/mesa/main/format_info.py +++ b/src/mesa/main/format_info.py @@ -62,7 +62,9 @@ def get_gl_base_format(fmat): def get_gl_data_type(fmat): if fmat.is_compressed(): - if 'SIGNED' in fmat.name or 'SNORM' in fmat.name: + if 'FLOAT' in fmat.name: + return 'GL_FLOAT' + elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name: return 'GL_SIGNED_NORMALIZED' else: return 'GL_UNSIGNED_NORMALIZED' -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev