On Mon, Jun 2, 2014 at 2:36 AM, Pohjolainen, Topi <topi.pohjolai...@intel.com> wrote: > On Thu, May 29, 2014 at 01:53:52PM -0700, Jordan Justen wrote: >> Previously array spacing lod0 was only used with a single mip level. >> >> It indicated that no mip level spacing should be used between array >> slices. >> >> gen6 stencil only support LOD0, so we need to allocate the miptree >> similar to array spacing lod0, except we also need space for more >> than just one mip level. >> >> So, the miptree is allocated with tightly packed array slice spacing, >> but we still also pack the miplevels into the region similar to a >> normal multi mip level packing. >> >> Essentially, the miptree is set up as if the texture slices formed >> one tall 2D texture, rather than a 2D array. >> >> Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> >> --- >> src/mesa/drivers/dri/i965/brw_tex_layout.c | 21 +++++++++++++++++++-- >> 1 file changed, 19 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c >> b/src/mesa/drivers/dri/i965/brw_tex_layout.c >> index 76044b2..8a0912d 100644 >> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c >> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c >> @@ -203,6 +203,11 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt) >> if (mt->compressed) >> img_height /= mt->align_h; >> >> + if (mt->array_spacing_lod0) { >> + /* Compact arrays with separated miplevels */ >> + img_height *= depth; > > I always thought arrays are only handled by > brw_miptree_layout_texture_array(). > When do we end up here to setup an array?
brw_miptree_layout_texture_array calls brw_miptree_layout_2d. >> + } >> + >> /* Because the images are packed better, the final offset >> * might not be the maximal one: >> */ >> @@ -238,6 +243,7 @@ brw_miptree_layout_texture_array(struct brw_context *brw, >> struct intel_mipmap_tree *mt) >> { >> int h0, h1; >> + unsigned height = mt->physical_height0; >> >> h0 = ALIGN(mt->physical_height0, mt->align_h); >> h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h); >> @@ -251,11 +257,22 @@ brw_miptree_layout_texture_array(struct brw_context >> *brw, >> brw_miptree_layout_2d(mt); >> >> for (unsigned level = mt->first_level; level <= mt->last_level; level++) >> { >> + unsigned img_height; >> + img_height = ALIGN(height, mt->align_h); >> + if (mt->compressed) >> + img_height /= mt->align_h; > > This is confusing me also. You are introducing new layout for layered stencil > only. Do we really allow compression of stencil buffers? I guess I was just trying to generically extend array_spacing_lod0 to multiple miplevels. It does seem like array_spacing_lod0 is no longer the correct name in this case. How about something like compact_arrays_separate_lods? This is definitely one of the RFC patches. :) -Jordan > >> + >> for (int q = 0; q < mt->physical_depth0; q++) { >> - intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch); >> + if (mt->array_spacing_lod0) { >> + intel_miptree_set_image_offset(mt, level, q, 0, q * img_height); >> + } else { >> + intel_miptree_set_image_offset(mt, level, q, 0, q * >> physical_qpitch); >> + } >> } >> + height = minify(height, 1); >> } >> - mt->total_height = physical_qpitch * mt->physical_depth0; >> + if (!mt->array_spacing_lod0) >> + mt->total_height = physical_qpitch * mt->physical_depth0; >> >> align_cube(mt); >> } >> -- >> 2.0.0.rc4 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev