Now that all the pieces are in place, this should provide a nice performance boost for apps using multisample textures.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 4a389b9..165cc6b 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -99,23 +99,7 @@ intel_compute_msaa_layout(struct brw_context *brw, gl_format format, GLenum targ assert(brw->gen == 7); return INTEL_MSAA_LAYOUT_UMS; } else { - /* For now, if we're going to be texturing from this surface, - * force UMS, so that the shader doesn't have to do different things - * based on whether there's a multisample control surface needing sampled first. - * We can't just blindly read the MCS surface in all cases because: - * - * From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"): - * - * If this field is disabled and the sampling engine <ld_mcs> message - * is issued on this surface, the MCS surface may be accessed. Software - * must ensure that the surface is defined to avoid GTT errors. - */ - if (target == GL_TEXTURE_2D_MULTISAMPLE || - target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - return INTEL_MSAA_LAYOUT_UMS; - } else { - return INTEL_MSAA_LAYOUT_CMS; - } + return INTEL_MSAA_LAYOUT_CMS; } } } -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev