On 30 November 2013 15:29, Chris Forbes <chr...@ijw.co.nz> wrote:

> This series enables the compressed multisample layout for multisample
> textures.
> Previously we would only use CMS for renderbuffers, since our texelFetch()
> implementation didn't understand it.
>
> Changes from V1:
> - Include fix for Haswell's second copy of the sample mask
> - Actually allocate an MCS surface for textures with this layout
> - Emit the MCS info in surface state for textures
> - Fix swizzling of MCS data in VS
>
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>

I sent comments on patches 3, 6, and 9.  The rest are:

Reviewed-by: Paul Berry <stereotype...@gmail.com>

Thanks for working on this, Chris!
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