On 30 November 2013 15:29, Chris Forbes <chr...@ijw.co.nz> wrote: > This series enables the compressed multisample layout for multisample > textures. > Previously we would only use CMS for renderbuffers, since our texelFetch() > implementation didn't understand it. > > Changes from V1: > - Include fix for Haswell's second copy of the sample mask > - Actually allocate an MCS surface for textures with this layout > - Emit the MCS info in surface state for textures > - Fix swizzling of MCS data in VS > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
I sent comments on patches 3, 6, and 9. The rest are: Reviewed-by: Paul Berry <stereotype...@gmail.com> Thanks for working on this, Chris!
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev