This gives us correct behavior for both renderbuffers (which previously
worked) and multisample textures (which would never get an MCS surface
allocated, even if CMS layout was selected)

Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
---
 src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c 
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index c7db0ad..4a389b9 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -611,6 +611,14 @@ intel_miptree_create(struct brw_context *brw,
        return NULL;
    }
 
+
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      if (!intel_miptree_alloc_mcs(brw, mt, num_samples)) {
+         intel_miptree_release(&mt);
+         return NULL;
+      }
+   }
+
    /* If this miptree is capable of supporting fast color clears, set
     * mcs_state appropriately to ensure that fast clears will occur.
     * Allocation of the MCS miptree will be deferred until the first fast
@@ -829,12 +837,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context 
*brw,
          goto fail;
    }
 
-   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
-      ok = intel_miptree_alloc_mcs(brw, mt, num_samples);
-      if (!ok)
-         goto fail;
-   }
-
    return mt;
 
 fail:
-- 
1.8.4.2

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