This series enables the compressed multisample layout for multisample textures. Previously we would only use CMS for renderbuffers, since our texelFetch() implementation didn't understand it.
Changes from V1: - Include fix for Haswell's second copy of the sample mask - Actually allocate an MCS surface for textures with this layout - Emit the MCS info in surface state for textures - Fix swizzling of MCS data in VS _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev