On 11/30/2013 03:29 PM, Chris Forbes wrote:
> This series enables the compressed multisample layout for multisample 
> textures.
> Previously we would only use CMS for renderbuffers, since our texelFetch()
> implementation didn't understand it.
> 
> Changes from V1:
> - Include fix for Haswell's second copy of the sample mask
> - Actually allocate an MCS surface for textures with this layout
> - Emit the MCS info in surface state for textures
> - Fix swizzling of MCS data in VS

Patches 1-5, 7, and 10 are:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

The others are probably okay too, but I'd have to read them more
carefully.  It'd be great if someone more familiar with multisampling
could look at this series too.
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