On 11/30/2013 03:29 PM, Chris Forbes wrote: > This series enables the compressed multisample layout for multisample > textures. > Previously we would only use CMS for renderbuffers, since our texelFetch() > implementation didn't understand it. > > Changes from V1: > - Include fix for Haswell's second copy of the sample mask > - Actually allocate an MCS surface for textures with this layout > - Emit the MCS info in surface state for textures > - Fix swizzling of MCS data in VS
Patches 1-5, 7, and 10 are: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> The others are probably okay too, but I'd have to read them more carefully. It'd be great if someone more familiar with multisampling could look at this series too. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev