https://bugs.freedesktop.org/show_bug.cgi?id=65426
--- Comment #12 from José Fonseca <jfons...@vmware.com> --- (In reply to comment #7) > (In reply to comment #6) > > (In reply to comment #5) > > > Is this really a problem? Mesa might not always reuse buffer names, but > > > that > > > does not mean the buffer wasn't properly deleted. As far as I can see, > > > OpenGL does not require name reuse. > > > > It's standard compliant, but it sounds like a symptom of a leak. > > It's actually not a leak. glGenTextures/Buffers/Framebuffers(), etc call > the _mesa_HashFindFreeKeyBlock() function. For speed, it simply returns the > next previously unused integer. > If we'd ever hit 0xffffffff (or whatever > the new hash table's limit is) we'd resort to searching the hash table for a > lower, unused ID. Sounds good then. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev