https://bugs.freedesktop.org/show_bug.cgi?id=65426

--- Comment #8 from Dan Allen <dan.j.al...@ntlworld.com> ---
(In reply to comment #5)
> Is this really a problem? Mesa might not always reuse buffer names, but that
> does not mean the buffer wasn't properly deleted. As far as I can see,
> OpenGL does not require name reuse.

If the buffer is being deleted I don't see this as a problem. My only question
would concern context sharing. Does this implementation support context
sharing, and if so, do the buffers retain the same name in the shared context?

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