https://bugs.freedesktop.org/show_bug.cgi?id=65426
--- Comment #8 from Dan Allen <dan.j.al...@ntlworld.com> --- (In reply to comment #5) > Is this really a problem? Mesa might not always reuse buffer names, but that > does not mean the buffer wasn't properly deleted. As far as I can see, > OpenGL does not require name reuse. If the buffer is being deleted I don't see this as a problem. My only question would concern context sharing. Does this implementation support context sharing, and if so, do the buffers retain the same name in the shared context? -- You are receiving this mail because: You are the assignee for the bug.
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