https://bugs.freedesktop.org/show_bug.cgi?id=65426
--- Comment #10 from Dan Allen <dan.j.al...@ntlworld.com> --- (In reply to comment #9) > (In reply to comment #8) > > (In reply to comment #5) > > > Is this really a problem? Mesa might not always reuse buffer names, but > > > that > > > does not mean the buffer wasn't properly deleted. As far as I can see, > > > OpenGL does not require name reuse. > > > > If the buffer is being deleted I don't see this as a problem. My only > > question would concern context sharing. Does this implementation support > > context sharing, and if so, do the buffers retain the same name in the > > shared context? > > Yes, and yes. The name->object hash table for buffer objects is shared > among contexts. Apologies for the error. This is obviously not a problem. Thanks for all the help. -- You are receiving this mail because: You are the assignee for the bug.
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