https://bugs.freedesktop.org/show_bug.cgi?id=65426

--- Comment #10 from Dan Allen <dan.j.al...@ntlworld.com> ---
(In reply to comment #9)
> (In reply to comment #8)
> > (In reply to comment #5)
> > > Is this really a problem? Mesa might not always reuse buffer names, but 
> > > that
> > > does not mean the buffer wasn't properly deleted. As far as I can see,
> > > OpenGL does not require name reuse.
> > 
> > If the buffer is being deleted I don't see this as a problem. My only
> > question would concern context sharing. Does this implementation support
> > context sharing, and if so, do the buffers retain the same name in the
> > shared context?
> 
> Yes, and yes.  The name->object hash table for buffer objects is shared
> among contexts.

Apologies for the error. This is obviously not a problem. Thanks for all the
help.

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