https://bugs.freedesktop.org/show_bug.cgi?id=65426

--- Comment #9 from Brian Paul <bri...@vmware.com> ---
(In reply to comment #8)
> (In reply to comment #5)
> > Is this really a problem? Mesa might not always reuse buffer names, but that
> > does not mean the buffer wasn't properly deleted. As far as I can see,
> > OpenGL does not require name reuse.
> 
> If the buffer is being deleted I don't see this as a problem. My only
> question would concern context sharing. Does this implementation support
> context sharing, and if so, do the buffers retain the same name in the
> shared context?

Yes, and yes.  The name->object hash table for buffer objects is shared among
contexts.

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