I have managed to make the triangle-rasterization test pass. Let's forget about what the origin is, because it's not really important. What is actually important is what happens when an edge falls exactly on a sample point. Radeons have a state which determines what happens for the left, right, top, and bottom edge, and it does not affect the coordinate system, which is always top-left. So the issue is fixable for radeon drivers as long as the origin is always top-left (i.e. no changes are made to the viewport and scissor states).
Registers: r300 - SC_EDGERULE r600 - PA_SC_EDGERULE Marek On Sun, Apr 21, 2013 at 2:35 PM, Jose Fonseca <jfons...@vmware.com> wrote: > > > ----- Original Message ----- >> On 21.04.2013 13:18, Jose Fonseca wrote: >> > >> > ----- Original Message ----- >> >> On 21.04.2013 09:36, Jose Fonseca wrote: >> >>> ----- Original Message ----- >> >>>> Do we really need the lower_left_origin state? I think I can't >> >>>> implement it for radeon and it's the kind of stuff that should be >> >>>> taken care of by the state tracker anyway. >> >>> My understanding is that hardware had switches for this sort of thing. >> >>> It's >> >>> really hard to provide fully-conforming rasterization for opengl, dx9 & >> >>> dx10 without it. >> >>> >> >>> If your hardware allows to put a negative pitch on rendertargets, then >> >>> that >> >>> should also do it. >> >> I have a switch for the upside down thing, but maybe it could be >> >> framebuffer state instead of rasterizer state (since it's going to >> >> either not change (D3D) >> > You're right, they should never change at higher frequency than >> > per-framebuffer. >> > >> > But due to auxiliary modules like u_blit, u_blitter, u_gen_mipmap, this >> > state will eventually change even for D3D state trackers. (This is >> > however fixable, if there are performance implications switching this >> > state, we could enhance these helper modules so that they switch it often. >> > But I doubt this is a problem in practice) >> > >> >> or only change with the famebuffer, and I have >> >> to set WINDOW_OFFSET_Y to 0 / fb height depending on the setting of Y >> >> direction (the latter won't work with MRTs, but that's the non-FBO case >> >> anyway)) ? >> > Yes, it could go in theory, and truth is rasterizer state is full of bits >> > that apply to other stages of the pipeline, but the practical hurdle of >> > moving this to pipe_framebuffer is that pipe_framebuffer has no discrete >> > state beyond surfaces so far (it is little more than a tuple of surfaces), >> > so a lot of code would need to be updated to fill, propagate, and consider >> > such state in pipe_framebuffer... >> > >> > I presume your concern is that rasterizer state changes frequently where as >> > framebuffer state changes infrequently, so adding a dependency would cause >> > framebuffer to be processed more often than desired. You can avoid that >> > by keeping track of the lower_left_origin state independently at >> > nvc0_rasterizer_state_bind: >> > >> > diff --git a/src/gallium/drivers/nvc0/nvc0_state.c >> > b/src/gallium/drivers/nvc0/nvc0_state.c >> > index cba076f..2a6fabf 100644 >> > --- a/src/gallium/drivers/nvc0/nvc0_state.c >> > +++ b/src/gallium/drivers/nvc0/nvc0_state.c >> > @@ -324,6 +324,12 @@ nvc0_rasterizer_state_bind(struct pipe_context *pipe, >> > void *hwcso) >> > >> > nvc0->rast = hwcso; >> > nvc0->dirty |= NVC0_NEW_RASTERIZER; >> > + >> > + if (nvc0->rast && >> > + nvc0->lower_left_origin != nvc0->rast->pipe.lower_left_origin) { >> > + nvc0->lower_left_origin = nvc0->rast->pipe.lower_left_origin; >> > + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; >> > + } >> > } >> > >> > static void >> > >> > This means you won't need to validate framebuffer anymore often than >> > strictly necessary. You could also have a new NVC0_NEW_FRAMEBUFFER_ORIGIN >> > flag, just for tidyness. >> > >> >> R600 seems to have PA_SU_VTX_CNTL.PIX_CENTER but no state to change the >> >> window origin / direction ... and I'd rather not have to bother with it >> >> myself either. >> > I need to get this working flawlessly on llvmpipe, but I really see no much >> > need for hw driver developers to rush and get this handled properly. >> > There is probably much bigger fish to fry. >> > >> > If people care enough to devise a state tracker workaround, we could have >> > this on a PIPE_CAP. I'd be all for it. But even in that case, I think >> > that nudging the coordinates slightly would probably get the most bang for >> > buck. >> > >> >> Also, note that this state and the pixel center one might (or maybe I >> >> should say will) affect the values of hardware's gl_FragCoord and hence >> >> PIPE_CAP_TGSI_FS_COORD_ORIGIN/PIXEL_CENTER*, i.e. the shader >> >> transformation of that input must be adjusted according to this state. >> >> I'd probably be OK with making this the driver's task. >> > The FS_COORD_PIXEL_CENTER spec in src/gallium/docs/source/tgsi.rst already >> > stated that these are independent: >> > >> > Note that this does not affect the set of fragments generated by >> > rasterization, which is instead controlled by gl_rasterization_rules in >> > the >> > rasterizer. >> > >> > And I'm not changing the semantics. That also seems the spirit of >> > GL_ARB_fragment_coord_conventions spec. >> > >> > I wouldn't object to add to Gallium a dependency betwen these state if it >> > helps hw driver developers, but I don't see how we could define it in such >> > way that it would work well for all cases. And I suspect that different >> > hardware probably handles this slightly differently (ie, what is >> > orthogonal to some is not to others). >> >> I think that drivers can just report all 4 CAPs as supported and do the >> adjustment in the shader themselves (no need for recompilation, just use >> uniforms, the st already does it like that), provided that the state >> tracker actually uses the rasterizer origin bit instead of changing the >> viewport and applies no transformation to the fragment coordinate >> whatsoever. > > I'm not sure how much that simplifies in the end. If the drivers need to > resort to uniforms to deal with all combinations, then how will making the > gl_Fragcoord/viewport transformation depend on lower_left_origin simplify > things? > > Is it really true that for all hardware gl_FragCoord will depend on the > lower_left_origin rasterizer state? > > Finally, I think this is precisely what Marek was concerned; so to allow > existing drivers to opt out from having to deal with this, we'll need a cap. > > > That said, I don't oppose any of this if it make HW driver implementer lives > easier. > > But how seriously/quickly are you and other hardware drivers maintainers > actually aiming at implementing this? I don't wanna go through all that > trouble if nobody will care. > > > Either way, I think that this patch series already is a good improvement over > the ugly "one-bit-fit-all-needs" gl_rasterization_rules state, and should > cause no regressions whatsoever. I'd like to tackle the "entanglement" of > lower_left_origin with other bits of state in a follow-on gallium change > after there is a clearer understanding/consensus if/how will HW implement > this. > > Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev