----- Original Message ----- > This looks good to me. Thanks.
> bottom_edge_rule should probably also be set > conditionally for Bitmap, Clear, and DrawPixels like this: > > bottom_edge_rule = st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP; I will do that in a follow on change. Jose > Marek > > On Tue, Apr 23, 2013 at 6:39 PM, Jose Fonseca <jfons...@vmware.com> wrote: > > My follow on changes can be seen at > > http://cgit.freedesktop.org/~jrfonseca/mesa/log/?h=gl-rasterization-rules > > > > Jose > > > > ----- Original Message ----- > >> Ok. I've moved the docs to src/gallium/docs/source/cso/rasterizer.rst , > >> and > >> renamed `lower_left_origin` to `bottom_edge_rule`. > >> > >> This is how it looks like: > >> > >> > >> http://people.freedesktop.org/~jrfonseca/gl_rasterization_rules/cso/rasterizer.html#other-members > >> > >> Jose > >> > >> ----- Original Message ----- > >> > Yeah, I was confused when reading the comment and the diagrams. It > >> > probably shouldn't mention the screen origin at all and instead should > >> > say which one of the top and bottom edges is inclusive and which one > >> > is exclusive when determining pixel ownership. > >> > > >> > Anyway, thank you for fixing this. I would have probably never knew > >> > how to fix the triangle rasterization tests if you didn't bring this > >> > up. > >> > > >> > Marek > >> > > >> > On Sun, Apr 21, 2013 at 7:54 PM, Jose Fonseca <jfons...@vmware.com> > >> > wrote: > >> > > ----- Original Message ----- > >> > >> Some suggestions for the name: > >> > >> > >> > >> lower_left_edge_rule > >> > >> lower_left_rasterization_edge_rule > >> > >> gl_edge_rule > >> > >> gl_rasterization_edge_rule > >> > >> > >> > >> In this case, the name is not as important as the documentation which > >> > >> defines the behavior of the state. > >> > > > >> > > On that note, I thought that James' diagrams were pretty good. Maybe > >> > > the > >> > > axis is misleading. > >> > > > >> > > > >> > > + /** > >> > > + * Triangle rasterization always uses a 'top,left' rule for pixel > >> > > ownership, > >> > > + * this just alters what we consider to be the top edge for that > >> > > test. > >> > > + * > >> > > + * When true, screen coordinates origin is considered to be at > >> > > bottom-left > >> > > + * (e.g., OpenGL drawables): > >> > > + * > >> > > + * y ^ > >> > > + * | > >> > > + * | +=============+ <- top edge > >> > > + * | | | > >> > > + * | | | > >> > > + * | | | > >> > > + * | +-------------+ > >> > > + * | > >> > > + * 0 +---------------------> > >> > > + * 0 x > >> > > + * > >> > > + * When false, screen coordinates origin is considered to be at > >> > > top-left > >> > > + * (e.g., OpenGL FBOs, D3D): > >> > > + * > >> > > + * 0 x > >> > > + * 0 +---------------------> > >> > > + * | > >> > > + * | +=============+ <- top edge > >> > > + * | | | > >> > > + * | | | > >> > > + * | | | > >> > > + * | +-------------+ > >> > > + * | > >> > > + * y V > >> > > * > >> > > - * Triangle rasterization always uses a 'top,left' rule for pixel > >> > > - * ownership, this just alters which point we consider the pixel > >> > > - * center for that test. > >> > > + * See also: > >> > > + * - > >> > > http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt > >> > > + * - > >> > > http://msdn.microsoft.com/en-us/library/windows/desktop/cc627092.aspx > >> > > + * - > >> > > http://msdn.microsoft.com/en-us/library/windows/desktop/bb147314.aspx > >> > > */ > >> > > - unsigned gl_rasterization_rules:1; > >> > > + unsigned lower_left_origin:1; > >> > > > >> > > /** > >> > > * When true, rasterization is disabled and no pixels are written. > >> > > > >> > > Jose > >> > > >> _______________________________________________ > >> mesa-dev mailing list > >> mesa-dev@lists.freedesktop.org > >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev